// FaultDisputeGameMoveIterator is returned from FilterMove and is used to iterate over the raw logs and unpacked data for Move events raised by the FaultDisputeGame contract.
typeFaultDisputeGameMoveIteratorstruct{
Event*FaultDisputeGameMove// Event containing the contract specifics and raw log
contract*bind.BoundContract// Generic contract to use for unpacking event data
eventstring// Event name to use for unpacking event data
logschantypes.Log// Log channel receiving the found contract events
subethereum.Subscription// Subscription for errors, completion and termination
donebool// Whether the subscription completed delivering logs
failerror// Occurred error to stop iteration
}
// Next advances the iterator to the subsequent event, returning whether there
// are any more events found. In case of a retrieval or parsing error, false is
// returned and Error() can be queried for the exact failure.
func(it*FaultDisputeGameMoveIterator)Next()bool{
// If the iterator failed, stop iterating
ifit.fail!=nil{
returnfalse
}
// If the iterator completed, deliver directly whatever's available
// FaultDisputeGameResolvedIterator is returned from FilterResolved and is used to iterate over the raw logs and unpacked data for Resolved events raised by the FaultDisputeGame contract.
typeFaultDisputeGameResolvedIteratorstruct{
Event*FaultDisputeGameResolved// Event containing the contract specifics and raw log
contract*bind.BoundContract// Generic contract to use for unpacking event data
eventstring// Event name to use for unpacking event data
logschantypes.Log// Log channel receiving the found contract events
subethereum.Subscription// Subscription for errors, completion and termination
donebool// Whether the subscription completed delivering logs
failerror// Occurred error to stop iteration
}
// Next advances the iterator to the subsequent event, returning whether there
// are any more events found. In case of a retrieval or parsing error, false is
// returned and Error() can be queried for the exact failure.