Commit 4b2ba191 authored by inphi's avatar inphi

remove L2OutputOracle interaction

parent 8324625b
...@@ -5,7 +5,6 @@ ...@@ -5,7 +5,6 @@
**Table of Contents** **Table of Contents**
- [Overview](#overview) - [Overview](#overview)
- [L2OutputOracle Responses](#l2outputoracle-responses)
- [FDG Responses](#fdg-responses) - [FDG Responses](#fdg-responses)
- [Root Claims](#root-claims) - [Root Claims](#root-claims)
- [Counter Claims](#counter-claims) - [Counter Claims](#counter-claims)
...@@ -25,32 +24,16 @@ This document specifies the expected behavior of an honest challenger. ...@@ -25,32 +24,16 @@ This document specifies the expected behavior of an honest challenger.
The Honest Challenger has two primary duties: The Honest Challenger has two primary duties:
1. Challenge invalid outputs by either creating new FDGs or supporting existing ones that 1. Support valid root claims in Fault Dispute Games.
aim to delete such outputs. 2. Dispute invalid root claims in Fault Dispute Games.
2. Contest root claims in FDGs that seek to remove valid outputs.
The honest challenger monitors the `L2OutputOracle` to identify invalid proposals and scans The honest challenger polls the `DisputeGameFactory` contract for new and on-going Fault
the `DisputeGameFactory` contract to find on-going FDGs. Dispute Games.
For verifying the legitimacy of proposed outputs and FDG claims, it relies on a synced, For verifying the legitimacy of claims, it relies on a synced, trusted rollup node
trusted rollup node as well as a trace provider (ex: [Cannon](./cannon-fault-proof-vm.md)). as well as a trace provider (ex: [Cannon](./cannon-fault-proof-vm.md)).
The trace provider must be configured with the [ABSOLUTE_PRESTATE](./fault-dispute-game.md#execution-trace) The trace provider must be configured with the [ABSOLUTE_PRESTATE](./fault-dispute-game.md#execution-trace)
of the FDG being interacted with to generate the traces needed to make truthful claims. of the FDG being interacted with to generate the traces needed to make truthful claims.
## L2OutputOracle Responses
When a new output is proposed to the `L2OutputOracle`, the honest challenger has a binary decision to make:
1. If the trusted node agrees with the output, take no action. A `FaultDisputeGame` is
designed to prove that a proposed output root is incorrect and consequently, to delete it.
Therefore, an honest challenger will not create a dispute game that challenges an output
root that its trusted node agrees with.
2. If the trusted node disagrees, create a new `FaultDisputeGame` via the `DisputeGameFactory`.
In contrast to the above, an honest challenger aims to delete any output roots that its trusted
node disagrees with in order to claim the bond attached to it.
The honest challenger assumes that their rollup node is synced to the canonical state and that
the fault proof program is correct, so it is willing to put its money on the line to counter
any faults.
## FDG Responses ## FDG Responses
### Root Claims ### Root Claims
...@@ -59,15 +42,13 @@ When a `FaultDisputeGame` is created, the honest challenger has two possible cor ...@@ -59,15 +42,13 @@ When a `FaultDisputeGame` is created, the honest challenger has two possible cor
to its root claim: to its root claim:
1. [**Attack**](./fault-dispute-game.md#attack) if they disagree with the root claim. 1. [**Attack**](./fault-dispute-game.md#attack) if they disagree with the root claim.
When an honest challenger disagrees with a root claim of a game, The root claim commits to the entire execution trace, so the first move here is to
it is akin to them agreeing with the output proposal that the game is attempting to delete. attack with the [ClaimHash](./fault-dispute-game.md#claims) at the midpoint
The root claim commits to the entire execution trace, so the first move by a defender of the
output root is to attack with the [ClaimHash](./fault-dispute-game.md#claims) at the midpoint
instruction within their execution trace. instruction within their execution trace.
2. **Do Nothing** if they agree with the root claim. If an honest challenger agrees with a 2. **Do Nothing** if they agree with the root claim. They do nothing because if the root
root claim of a game, it means that they disagree with the output root it is trying to delete. claim is left un-countered, the game resolves to their agreement.
They do nothing because if the root claim is left un-countered, the game will delete the output NOTE: The honest challenger will still track this game in order to defend any subsequent
root they disagree with. claims made against the root claim - in effect, "playing the game".
### Counter Claims ### Counter Claims
...@@ -79,14 +60,14 @@ the honest challenger responds to them in chronological order. ...@@ -79,14 +60,14 @@ the honest challenger responds to them in chronological order.
To determine the appropriate response, the challenger first needs to know which To determine the appropriate response, the challenger first needs to know which
[_team_](./fault-dispute-game.md#team-dynamics) it belongs to. [_team_](./fault-dispute-game.md#team-dynamics) it belongs to.
This determines the set of claims it should respond to in the FDG. This determines the set of claims it should respond to in the FDG.
If the agent determines itself to be a Defender, aiming to delete an output root, If the agent determines itself to be a Defender, which aims to support the root claim,
then it must dispute claims positioned at odd depths in the game tree. then it must dispute claims positioned at odd depths in the game tree.
Otherwise, it disputes claims positioned at even depths in the game tree. Otherwise, it disputes claims positioned at even depths in the game tree.
This means an honest challenger will only respond to claims made by the opposing team. This means an honest challenger only responds to claims made by the opposing team.
The next step is to determine whether the claim has a valid commitment (i.e. `ClaimHash`). The next step is to determine whether the claim has a valid commitment (i.e. `ClaimHash`).
If the `ClaimHash` matches ours at the same trace index, then we disagree with the claim's If the `ClaimHash` matches the honest challenger's at the same trace index, then we
stance by moving to [defend](./fault-dispute-game.md#defend). disagree with the claim's stance by moving to [defend](./fault-dispute-game.md#defend).
Otherwise, the claim is [attacked](./fault-dispute-game.md#attack). Otherwise, the claim is [attacked](./fault-dispute-game.md#attack).
The following pseudocode illustrates the response logic. The following pseudocode illustrates the response logic.
...@@ -111,10 +92,10 @@ def respond(claim: Claim, chal: Team, chal_trace: List[ClaimHash, MAX_TRACE]): ...@@ -111,10 +92,10 @@ def respond(claim: Claim, chal: Team, chal_trace: List[ClaimHash, MAX_TRACE]):
else: pass # no response else: pass # no response
``` ```
In attack or defense, the honest challenger MUST submit a `ClaimHash` corresponding to the state In attack or defense, the honest challenger submit a `ClaimHash` corresponding to the
identified by the trace index of their response position. state identified by the trace index of their response position.
The honest challenger SHOULD respond to claims as soon as possible to avoid the clock of its The honest challenger responds to claims as soon as possible to avoid the clock of its
counter-claim from expiring. counter-claim from expiring.
### Steps ### Steps
...@@ -123,23 +104,20 @@ At the max depth of the game, claims represent commitments to the state of the f ...@@ -123,23 +104,20 @@ At the max depth of the game, claims represent commitments to the state of the f
at a single instruction step interval. at a single instruction step interval.
Because the game can no longer bisect further, when the honest challenger has a valid move Because the game can no longer bisect further, when the honest challenger has a valid move
against these claims (valid defined by the response in [Counter Claims](#counter-claims)), against these claims (valid defined by the response in [Counter Claims](#counter-claims)),
the only option for an honest challenger is to execute a VM step on-chain to disprove the claim the only option for an honest challenger is to execute a VM step on-chain to disprove the claim at `MAX_GAME_DEPTH`.
at `MAX_GAME_DEPTH`.
If the VM step proves this claim correct, the claim will be left uncountered. If the VM step proves this claim correct, the claim will be left uncountered.
The same rules for determining whether a move is an attack, defense, or noop from the above Similar to the above section, the honest challenger will issue an
section apply to claims at the bottom level of the tree. [attack step](./fault-dispute-game.md#step-types) when in response to such claims with
Instead of calling `attack` or `defend`, the challenger issues a [step](./fault-dispute-game.md#step). invalid `ClaimHash` commitments. Otherwise, it issues a _defense step_.
An honest challenger will issue an attack step if it disagrees with the claim,
otherwise a defense step is issued.
## Resolution ## Resolution
When one side of a `FaultDisputeGame`'s chess clock runs out, the honest challenger’s responsibility When the [chess clock](./fault-dispute-game.md#game-clock) of a `FaultDisputeGame` team
is to resolve the game. runs out, the game can be resolved.
This action entails the challenger calling the `resolve` function on the `FaultDisputeGame` contract. The honest challenger does this by calling the `resolve` function on the
`FaultDisputeGame` contract.
The `FaultDisputeGame` does not put a time cap on resolution - because of the liveness assumption The `FaultDisputeGame` does not put a time cap on resolution - because of the liveness
on honest challengers and the bonds attached to the claims they’ve countered, assumption on honest challengers and the bonds attached to the claims they’ve countered,
challengers should resolve the game promptly in order to make their funds challengers are economically incentivized to resolve the game promptly to capture the bonds.
liquid again and capture their reward(s).
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment