feat(op-dispute-mon): Game Resolution Forecasting (#9449)
* fix: typo on cache_test eth_call (#9462)
chore(op-dispute-mon): refactor output validation into a separate component
feat(op-dispute-mon): game forecasting implementation minus testing
fix(op-dispute-mon): bad merge
chore(op-dispute-mon): add more tests
* fix(op-dispute-mon): testing var and use updated log filtering
* fix(op-dispute-mon): functional resolver
* fix(op-dispute-mon): simply bidirectional game tree construction
* fix(op-dispute-mon): remove left bond counter
* fix(op-dispute-mon): construct resolver bidirectional tree
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Co-authored-by:
Oak <me+git@droak.sh>
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