• Mark Tyneway's avatar
    l2geth: fix various tests · 95c0463c
    Mark Tyneway authored
    The tests were not running in CI on the experimental
    branch which was an oversight and allowed for various
    tests to fail. Now that experimental has been renamed
    to regenesis/0.5.0, the tests are running in CI again.
    This commit fixes all tests that were broken while
    development happened on experimental.
    
    It removes a config option `--rollup.minl2gaslimit`
    that is no longer required post regenesis.
    
    It also adds the ability to populate a genesis account
    with value in the sync service tests.
    95c0463c
console_test.go 10.5 KB
// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

package console

import (
	"bytes"
	"errors"
	"fmt"
	"io/ioutil"
	"os"
	"strings"
	"testing"
	"time"

	"github.com/ethereum/go-ethereum/common"
	"github.com/ethereum/go-ethereum/consensus/ethash"
	"github.com/ethereum/go-ethereum/core"
	"github.com/ethereum/go-ethereum/eth"
	"github.com/ethereum/go-ethereum/internal/jsre"
	"github.com/ethereum/go-ethereum/miner"
	"github.com/ethereum/go-ethereum/node"
	"github.com/ethereum/go-ethereum/rollup"
)

const (
	testInstance = "console-tester"
	testAddress  = "0x8605cdbbdb6d264aa742e77020dcbc58fcdce182"
)

// hookedPrompter implements UserPrompter to simulate use input via channels.
type hookedPrompter struct {
	scheduler chan string
}

func (p *hookedPrompter) PromptInput(prompt string) (string, error) {
	// Send the prompt to the tester
	select {
	case p.scheduler <- prompt:
	case <-time.After(time.Second):
		return "", errors.New("prompt timeout")
	}
	// Retrieve the response and feed to the console
	select {
	case input := <-p.scheduler:
		return input, nil
	case <-time.After(time.Second):
		return "", errors.New("input timeout")
	}
}

func (p *hookedPrompter) PromptPassword(prompt string) (string, error) {
	return "", errors.New("not implemented")
}
func (p *hookedPrompter) PromptConfirm(prompt string) (bool, error) {
	return false, errors.New("not implemented")
}
func (p *hookedPrompter) SetHistory(history []string)              {}
func (p *hookedPrompter) AppendHistory(command string)             {}
func (p *hookedPrompter) ClearHistory()                            {}
func (p *hookedPrompter) SetWordCompleter(completer WordCompleter) {}

// tester is a console test environment for the console tests to operate on.
type tester struct {
	workspace string
	stack     *node.Node
	ethereum  *eth.Ethereum
	console   *Console
	input     *hookedPrompter
	output    *bytes.Buffer
}

// newTester creates a test environment based on which the console can operate.
// Please ensure you call Close() on the returned tester to avoid leaks.
func newTester(t *testing.T, confOverride func(*eth.Config)) *tester {
	// Create a temporary storage for the node keys and initialize it
	workspace, err := ioutil.TempDir("", "console-tester-")
	if err != nil {
		t.Fatalf("failed to create temporary keystore: %v", err)
	}

	// Create a networkless protocol stack and start an Ethereum service within
	stack, err := node.New(&node.Config{DataDir: workspace, UseLightweightKDF: true, Name: testInstance})
	if err != nil {
		t.Fatalf("failed to create node: %v", err)
	}
	ethConf := &eth.Config{
		Genesis: core.DeveloperGenesisBlock(15, common.Address{}),
		Miner: miner.Config{
			Etherbase: common.HexToAddress(testAddress),
		},
		Ethash: ethash.Config{
			PowMode: ethash.ModeTest,
		},
		Rollup: rollup.Config{},
	}
	if confOverride != nil {
		confOverride(ethConf)
	}
	if err = stack.Register(func(ctx *node.ServiceContext) (node.Service, error) { return eth.New(ctx, ethConf) }); err != nil {
		t.Fatalf("failed to register Ethereum protocol: %v", err)
	}
	// Start the node and assemble the JavaScript console around it
	if err = stack.Start(); err != nil {
		t.Fatalf("failed to start test stack: %v", err)
	}
	client, err := stack.Attach()
	if err != nil {
		t.Fatalf("failed to attach to node: %v", err)
	}
	prompter := &hookedPrompter{scheduler: make(chan string)}
	printer := new(bytes.Buffer)

	console, err := New(Config{
		DataDir:  stack.DataDir(),
		DocRoot:  "testdata",
		Client:   client,
		Prompter: prompter,
		Printer:  printer,
		Preload:  []string{"preload.js"},
	})
	if err != nil {
		t.Fatalf("failed to create JavaScript console: %v", err)
	}
	// Create the final tester and return
	var ethereum *eth.Ethereum
	stack.Service(&ethereum)

	return &tester{
		workspace: workspace,
		stack:     stack,
		ethereum:  ethereum,
		console:   console,
		input:     prompter,
		output:    printer,
	}
}

// Close cleans up any temporary data folders and held resources.
func (env *tester) Close(t *testing.T) {
	if err := env.console.Stop(false); err != nil {
		t.Errorf("failed to stop embedded console: %v", err)
	}
	if err := env.stack.Close(); err != nil {
		t.Errorf("failed to tear down embedded node: %v", err)
	}
	os.RemoveAll(env.workspace)
}

// Tests that the node lists the correct welcome message, notably that it contains
// the instance name, coinbase account, block number, data directory and supported
// console modules.
func TestWelcome(t *testing.T) {
	tester := newTester(t, nil)
	defer tester.Close(t)

	tester.console.Welcome()

	output := tester.output.String()
	if want := "Welcome"; !strings.Contains(output, want) {
		t.Fatalf("console output missing welcome message: have\n%s\nwant also %s", output, want)
	}
	if want := fmt.Sprintf("instance: %s", testInstance); !strings.Contains(output, want) {
		t.Fatalf("console output missing instance: have\n%s\nwant also %s", output, want)
	}
	if want := fmt.Sprintf("coinbase: %s", testAddress); !strings.Contains(output, want) {
		t.Fatalf("console output missing coinbase: have\n%s\nwant also %s", output, want)
	}
	if want := "at block: 0"; !strings.Contains(output, want) {
		t.Fatalf("console output missing sync status: have\n%s\nwant also %s", output, want)
	}
	if want := fmt.Sprintf("datadir: %s", tester.workspace); !strings.Contains(output, want) {
		t.Fatalf("console output missing coinbase: have\n%s\nwant also %s", output, want)
	}
}

// Tests that JavaScript statement evaluation works as intended.
func TestEvaluate(t *testing.T) {
	tester := newTester(t, nil)
	defer tester.Close(t)

	tester.console.Evaluate("2 + 2")
	if output := tester.output.String(); !strings.Contains(output, "4") {
		t.Fatalf("statement evaluation failed: have %s, want %s", output, "4")
	}
}

// Tests that the console can be used in interactive mode.
func TestInteractive(t *testing.T) {
	// Create a tester and run an interactive console in the background
	tester := newTester(t, nil)
	defer tester.Close(t)

	go tester.console.Interactive()

	// Wait for a prompt and send a statement back
	select {
	case <-tester.input.scheduler:
	case <-time.After(time.Second):
		t.Fatalf("initial prompt timeout")
	}
	select {
	case tester.input.scheduler <- "2+2":
	case <-time.After(time.Second):
		t.Fatalf("input feedback timeout")
	}
	// Wait for the second prompt and ensure first statement was evaluated
	select {
	case <-tester.input.scheduler:
	case <-time.After(time.Second):
		t.Fatalf("secondary prompt timeout")
	}
	if output := tester.output.String(); !strings.Contains(output, "4") {
		t.Fatalf("statement evaluation failed: have %s, want %s", output, "4")
	}
}

// Tests that preloaded JavaScript files have been executed before user is given
// input.
func TestPreload(t *testing.T) {
	tester := newTester(t, nil)
	defer tester.Close(t)

	tester.console.Evaluate("preloaded")
	if output := tester.output.String(); !strings.Contains(output, "some-preloaded-string") {
		t.Fatalf("preloaded variable missing: have %s, want %s", output, "some-preloaded-string")
	}
}

// Tests that JavaScript scripts can be executes from the configured asset path.
func TestExecute(t *testing.T) {
	tester := newTester(t, nil)
	defer tester.Close(t)

	tester.console.Execute("exec.js")

	tester.console.Evaluate("execed")
	if output := tester.output.String(); !strings.Contains(output, "some-executed-string") {
		t.Fatalf("execed variable missing: have %s, want %s", output, "some-executed-string")
	}
}

// Tests that the JavaScript objects returned by statement executions are properly
// pretty printed instead of just displaying "[object]".
func TestPrettyPrint(t *testing.T) {
	tester := newTester(t, nil)
	defer tester.Close(t)

	tester.console.Evaluate("obj = {int: 1, string: 'two', list: [3, 3, 3], obj: {null: null, func: function(){}}}")

	// Define some specially formatted fields
	var (
		one   = jsre.NumberColor("1")
		two   = jsre.StringColor("\"two\"")
		three = jsre.NumberColor("3")
		null  = jsre.SpecialColor("null")
		fun   = jsre.FunctionColor("function()")
	)
	// Assemble the actual output we're after and verify
	want := `{
  int: ` + one + `,
  list: [` + three + `, ` + three + `, ` + three + `],
  obj: {
    null: ` + null + `,
    func: ` + fun + `
  },
  string: ` + two + `
}
`
	if output := tester.output.String(); output != want {
		t.Fatalf("pretty print mismatch: have %s, want %s", output, want)
	}
}

// Tests that the JavaScript exceptions are properly formatted and colored.
func TestPrettyError(t *testing.T) {
	tester := newTester(t, nil)
	defer tester.Close(t)
	tester.console.Evaluate("throw 'hello'")

	want := jsre.ErrorColor("hello") + "\n"
	if output := tester.output.String(); output != want {
		t.Fatalf("pretty error mismatch: have %s, want %s", output, want)
	}
}

// Tests that tests if the number of indents for JS input is calculated correct.
func TestIndenting(t *testing.T) {
	testCases := []struct {
		input               string
		expectedIndentCount int
	}{
		{`var a = 1;`, 0},
		{`"some string"`, 0},
		{`"some string with (parenthesis`, 0},
		{`"some string with newline
		("`, 0},
		{`function v(a,b) {}`, 0},
		{`function f(a,b) { var str = "asd("; };`, 0},
		{`function f(a) {`, 1},
		{`function f(a, function(b) {`, 2},
		{`function f(a, function(b) {
		     var str = "a)}";
		  });`, 0},
		{`function f(a,b) {
		   var str = "a{b(" + a, ", " + b;
		   }`, 0},
		{`var str = "\"{"`, 0},
		{`var str = "'("`, 0},
		{`var str = "\\{"`, 0},
		{`var str = "\\\\{"`, 0},
		{`var str = 'a"{`, 0},
		{`var obj = {`, 1},
		{`var obj = { {a:1`, 2},
		{`var obj = { {a:1}`, 1},
		{`var obj = { {a:1}, b:2}`, 0},
		{`var obj = {}`, 0},
		{`var obj = {
			a: 1, b: 2
		}`, 0},
		{`var test = }`, -1},
		{`var str = "a\""; var obj = {`, 1},
	}

	for i, tt := range testCases {
		counted := countIndents(tt.input)
		if counted != tt.expectedIndentCount {
			t.Errorf("test %d: invalid indenting: have %d, want %d", i, counted, tt.expectedIndentCount)
		}
	}
}