Commit 0308812e authored by clabby's avatar clabby

Preserve prod game type space

typo + lint
parent 9d9a79a3
......@@ -26,8 +26,8 @@ import (
"github.com/stretchr/testify/require"
)
const alphabetGameType uint8 = 0
const cannonGameType uint8 = 1
const alphabetGameType uint8 = 255
const cannonGameType uint8 = 0
const alphabetGameDepth = 4
const lastAlphabetTraceIndex = 1<<alphabetGameDepth - 1
......
......@@ -775,31 +775,69 @@ contract Deploy is Deployer {
console.log("Absolute prestate: %s", vm.toString(mipsAbsolutePrestate));
DisputeGameFactory factory = DisputeGameFactory(mustGetAddress("DisputeGameFactoryProxy"));
for (uint8 i; i < 2; i++) {
Claim absolutePrestate =
Claim.wrap(i == 0 ? bytes32(cfg.faultGameAbsolutePrestate()) : mipsAbsolutePrestate);
IBigStepper faultVm =
IBigStepper(i == 0 ? address(new AlphabetVM(absolutePrestate)) : mustGetAddress("Mips"));
GameType gameType = GameType.wrap(i);
if (address(factory.gameImpls(gameType)) == address(0)) {
factory.setImplementation(
gameType,
new FaultDisputeGame({
_gameType: gameType,
_absolutePrestate: absolutePrestate,
_maxGameDepth: i == 0 ? 4 : cfg.faultGameMaxDepth(), // The max depth of the alphabet game is always 4
// -------------
// Mainnet games
// TODO: Remove the `onlyDevnet` modifier and conditionally deploy the mainnet games based on the chainid.
// -------------
// Set the Cannon FaultDisputeGame implementation in the factory.
_setFaultGameImplementation(
factory,
GameTypes.FAULT,
Claim.wrap(mipsAbsolutePrestate),
IBigStepper(mustGetAddress("Mips")),
cfg.faultGameMaxDepth()
);
// -------------
// Devnet games
// Devnet-specific games are created with a game type descending from the `GameType` type's max value.
// This is to preserve the game type space for mainnet games and to have those be in parity with
// their prod counter parts when deployed to a devnet.
// -------------
// Set the Alphabet FaultDisputeGame implementation in the factory.
Claim alphabetAbsolutePrestate = Claim.wrap(bytes32(cfg.faultGameAbsolutePrestate()));
_setFaultGameImplementation(
factory,
GameType.wrap(255),
alphabetAbsolutePrestate,
IBigStepper(new AlphabetVM(alphabetAbsolutePrestate)),
4 // The max game depth of the alphabet game is always 4.
);
}
/// @notice Sets the implementation for the given fault game type in the `DisputeGameFactory`.
function _setFaultGameImplementation(
DisputeGameFactory _factory,
GameType _gameType,
Claim _absolutePrestate,
IBigStepper _faultVm,
uint256 _maxGameDepth
)
internal
{
if (address(_factory.gameImpls(_gameType)) == address(0)) {
_factory.setImplementation(
_gameType,
new FaultDisputeGame({
_gameType: _gameType,
_absolutePrestate: _absolutePrestate,
_maxGameDepth: _maxGameDepth,
_gameDuration: Duration.wrap(uint64(cfg.faultGameMaxDuration())),
_vm: faultVm,
_vm: _faultVm,
_l2oo: L2OutputOracle(mustGetAddress("L2OutputOracleProxy")),
_blockOracle: BlockOracle(mustGetAddress("BlockOracle"))
})
);
console.log(
"DisputeGameFactoryProxy: set `FaultDisputeGame` implementation (Backend: %s | GameType: %s)",
i == 0 ? "AlphabetVM" : "MIPS",
vm.toString(i)
);
}
})
);
uint8 rawGameType = GameType.unwrap(_gameType);
console.log(
"DisputeGameFactoryProxy: set `FaultDisputeGame` implementation (Backend: %s | GameType: %s)",
rawGameType == 0 ? "Cannon" : "Alphabet",
vm.toString(rawGameType)
);
}
}
}
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