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exchain
nebula
Commits
06edba14
Unverified
Commit
06edba14
authored
Feb 14, 2024
by
refcell
Committed by
GitHub
Feb 14, 2024
Browse files
Options
Browse Files
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Plain Diff
fix(op-dispute-mon): forecast metrics and test enhancements (#9468)
parent
0584913a
Changes
5
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Side-by-side
Showing
5 changed files
with
188 additions
and
77 deletions
+188
-77
detector_test.go
op-dispute-mon/mon/detector_test.go
+22
-10
forecast.go
op-dispute-mon/mon/forecast.go
+23
-7
forecast_test.go
op-dispute-mon/mon/forecast_test.go
+129
-56
service.go
op-dispute-mon/mon/service.go
+7
-4
types.go
op-dispute-mon/mon/types.go
+7
-0
No files found.
op-dispute-mon/mon/detector_test.go
View file @
06edba14
...
@@ -34,7 +34,8 @@ func TestDetector_Detect(t *testing.T) {
...
@@ -34,7 +34,8 @@ func TestDetector_Detect(t *testing.T) {
t
.
Run
(
"CheckAgreementFails"
,
func
(
t
*
testing
.
T
)
{
t
.
Run
(
"CheckAgreementFails"
,
func
(
t
*
testing
.
T
)
{
detector
,
metrics
,
creator
,
rollup
,
_
:=
setupDetectorTest
(
t
)
detector
,
metrics
,
creator
,
rollup
,
_
:=
setupDetectorTest
(
t
)
rollup
.
err
=
errors
.
New
(
"boom"
)
rollup
.
err
=
errors
.
New
(
"boom"
)
creator
.
caller
=
&
mockGameCaller
{
status
:
types
.
GameStatusInProgress
}
creator
.
caller
.
status
=
[]
types
.
GameStatus
{
types
.
GameStatusInProgress
}
creator
.
caller
.
rootClaim
=
[]
common
.
Hash
{{}}
detector
.
Detect
(
context
.
Background
(),
[]
types
.
GameMetadata
{{}})
detector
.
Detect
(
context
.
Background
(),
[]
types
.
GameMetadata
{{}})
metrics
.
Equals
(
t
,
1
,
0
,
0
)
// Status should still be metriced here!
metrics
.
Equals
(
t
,
1
,
0
,
0
)
// Status should still be metriced here!
metrics
.
Mapped
(
t
,
map
[
string
]
int
{})
metrics
.
Mapped
(
t
,
map
[
string
]
int
{})
...
@@ -42,7 +43,8 @@ func TestDetector_Detect(t *testing.T) {
...
@@ -42,7 +43,8 @@ func TestDetector_Detect(t *testing.T) {
t
.
Run
(
"SingleGame"
,
func
(
t
*
testing
.
T
)
{
t
.
Run
(
"SingleGame"
,
func
(
t
*
testing
.
T
)
{
detector
,
metrics
,
creator
,
_
,
_
:=
setupDetectorTest
(
t
)
detector
,
metrics
,
creator
,
_
,
_
:=
setupDetectorTest
(
t
)
creator
.
caller
=
&
mockGameCaller
{
status
:
types
.
GameStatusInProgress
}
creator
.
caller
.
status
=
[]
types
.
GameStatus
{
types
.
GameStatusInProgress
}
creator
.
caller
.
rootClaim
=
[]
common
.
Hash
{{}}
detector
.
Detect
(
context
.
Background
(),
[]
types
.
GameMetadata
{{}})
detector
.
Detect
(
context
.
Background
(),
[]
types
.
GameMetadata
{{}})
metrics
.
Equals
(
t
,
1
,
0
,
0
)
metrics
.
Equals
(
t
,
1
,
0
,
0
)
metrics
.
Mapped
(
t
,
map
[
string
]
int
{
"in_progress"
:
1
})
metrics
.
Mapped
(
t
,
map
[
string
]
int
{
"in_progress"
:
1
})
...
@@ -50,7 +52,12 @@ func TestDetector_Detect(t *testing.T) {
...
@@ -50,7 +52,12 @@ func TestDetector_Detect(t *testing.T) {
t
.
Run
(
"MultipleGames"
,
func
(
t
*
testing
.
T
)
{
t
.
Run
(
"MultipleGames"
,
func
(
t
*
testing
.
T
)
{
detector
,
metrics
,
creator
,
_
,
_
:=
setupDetectorTest
(
t
)
detector
,
metrics
,
creator
,
_
,
_
:=
setupDetectorTest
(
t
)
creator
.
caller
=
&
mockGameCaller
{
status
:
types
.
GameStatusInProgress
}
creator
.
caller
.
status
=
[]
types
.
GameStatus
{
types
.
GameStatusInProgress
,
types
.
GameStatusInProgress
,
types
.
GameStatusInProgress
,
}
creator
.
caller
.
rootClaim
=
[]
common
.
Hash
{{},
{},
{}}
detector
.
Detect
(
context
.
Background
(),
[]
types
.
GameMetadata
{{},
{},
{}})
detector
.
Detect
(
context
.
Background
(),
[]
types
.
GameMetadata
{{},
{},
{}})
metrics
.
Equals
(
t
,
3
,
0
,
0
)
metrics
.
Equals
(
t
,
3
,
0
,
0
)
metrics
.
Mapped
(
t
,
map
[
string
]
int
{
"in_progress"
:
3
})
metrics
.
Mapped
(
t
,
map
[
string
]
int
{
"in_progress"
:
3
})
...
@@ -128,13 +135,16 @@ func TestDetector_FetchGameMetadata(t *testing.T) {
...
@@ -128,13 +135,16 @@ func TestDetector_FetchGameMetadata(t *testing.T) {
t
.
Run
(
"GetGameMetadataFails"
,
func
(
t
*
testing
.
T
)
{
t
.
Run
(
"GetGameMetadataFails"
,
func
(
t
*
testing
.
T
)
{
detector
,
_
,
creator
,
_
,
_
:=
setupDetectorTest
(
t
)
detector
,
_
,
creator
,
_
,
_
:=
setupDetectorTest
(
t
)
creator
.
caller
=
&
mockGameCaller
{
err
:
errors
.
New
(
"boom"
)}
creator
.
caller
=
&
mockGameCaller
{
err
:
errors
.
New
(
"boom"
)}
creator
.
caller
.
status
=
[]
types
.
GameStatus
{
types
.
GameStatusInProgress
}
creator
.
caller
.
rootClaim
=
[]
common
.
Hash
{{}}
_
,
_
,
_
,
err
:=
detector
.
fetchGameMetadata
(
context
.
Background
(),
types
.
GameMetadata
{})
_
,
_
,
_
,
err
:=
detector
.
fetchGameMetadata
(
context
.
Background
(),
types
.
GameMetadata
{})
require
.
Error
(
t
,
err
)
require
.
Error
(
t
,
err
)
})
})
t
.
Run
(
"Success"
,
func
(
t
*
testing
.
T
)
{
t
.
Run
(
"Success"
,
func
(
t
*
testing
.
T
)
{
detector
,
_
,
creator
,
_
,
_
:=
setupDetectorTest
(
t
)
detector
,
_
,
creator
,
_
,
_
:=
setupDetectorTest
(
t
)
creator
.
caller
=
&
mockGameCaller
{
status
:
types
.
GameStatusInProgress
}
creator
.
caller
.
status
=
[]
types
.
GameStatus
{
types
.
GameStatusInProgress
}
creator
.
caller
.
rootClaim
=
[]
common
.
Hash
{{}}
_
,
_
,
status
,
err
:=
detector
.
fetchGameMetadata
(
context
.
Background
(),
types
.
GameMetadata
{})
_
,
_
,
status
,
err
:=
detector
.
fetchGameMetadata
(
context
.
Background
(),
types
.
GameMetadata
{})
require
.
NoError
(
t
,
err
)
require
.
NoError
(
t
,
err
)
require
.
Equal
(
t
,
types
.
GameStatusInProgress
,
status
)
require
.
Equal
(
t
,
types
.
GameStatusInProgress
,
status
)
...
@@ -266,27 +276,29 @@ func (m *mockGameCallerCreator) CreateContract(game types.GameMetadata) (GameCal
...
@@ -266,27 +276,29 @@ func (m *mockGameCallerCreator) CreateContract(game types.GameMetadata) (GameCal
type
mockGameCaller
struct
{
type
mockGameCaller
struct
{
calls
int
calls
int
claimsCalls
int
claimsCalls
int
claims
[]
faultTypes
.
Claim
claims
[]
[]
faultTypes
.
Claim
status
types
.
GameStatus
status
[]
types
.
GameStatus
rootClaim
common
.
Hash
rootClaim
[]
common
.
Hash
err
error
err
error
claimsErr
error
claimsErr
error
}
}
func
(
m
*
mockGameCaller
)
GetGameMetadata
(
ctx
context
.
Context
)
(
uint64
,
common
.
Hash
,
types
.
GameStatus
,
error
)
{
func
(
m
*
mockGameCaller
)
GetGameMetadata
(
ctx
context
.
Context
)
(
uint64
,
common
.
Hash
,
types
.
GameStatus
,
error
)
{
idx
:=
m
.
calls
m
.
calls
++
m
.
calls
++
if
m
.
err
!=
nil
{
if
m
.
err
!=
nil
{
return
0
,
m
.
rootClaim
,
m
.
status
,
m
.
err
return
0
,
m
.
rootClaim
[
idx
],
m
.
status
[
idx
]
,
m
.
err
}
}
return
0
,
m
.
rootClaim
,
m
.
status
,
nil
return
0
,
m
.
rootClaim
[
idx
],
m
.
status
[
idx
]
,
nil
}
}
func
(
m
*
mockGameCaller
)
GetAllClaims
(
ctx
context
.
Context
)
([]
faultTypes
.
Claim
,
error
)
{
func
(
m
*
mockGameCaller
)
GetAllClaims
(
ctx
context
.
Context
)
([]
faultTypes
.
Claim
,
error
)
{
idx
:=
m
.
claimsCalls
m
.
claimsCalls
++
m
.
claimsCalls
++
if
m
.
claimsErr
!=
nil
{
if
m
.
claimsErr
!=
nil
{
return
nil
,
m
.
claimsErr
return
nil
,
m
.
claimsErr
}
}
return
m
.
claims
,
nil
return
m
.
claims
[
idx
]
,
nil
}
}
type
mockDetectorMetricer
struct
{
type
mockDetectorMetricer
struct
{
...
...
op-dispute-mon/mon/forecast.go
View file @
06edba14
...
@@ -18,32 +18,44 @@ var (
...
@@ -18,32 +18,44 @@ var (
ErrRootAgreement
=
errors
.
New
(
"failed to check root agreement"
)
ErrRootAgreement
=
errors
.
New
(
"failed to check root agreement"
)
)
)
type
ForecastMetrics
interface
{
RecordGameAgreement
(
status
string
,
count
int
)
}
type
forecast
struct
{
type
forecast
struct
{
logger
log
.
Logger
logger
log
.
Logger
// TODO(client-pod#536): Add forecast metrics.
metrics
ForecastMetrics
// These should only fire if a game is in progress.
// otherwise, the detector should record the game status.
creator
GameCallerCreator
creator
GameCallerCreator
validator
OutputValidator
validator
OutputValidator
}
}
func
newForecast
(
logger
log
.
Logger
,
creator
GameCallerCreator
,
validator
OutputValidator
)
*
forecast
{
func
newForecast
(
logger
log
.
Logger
,
metrics
ForecastMetrics
,
creator
GameCallerCreator
,
validator
OutputValidator
)
*
forecast
{
return
&
forecast
{
return
&
forecast
{
logger
:
logger
,
logger
:
logger
,
metrics
:
metrics
,
creator
:
creator
,
creator
:
creator
,
validator
:
validator
,
validator
:
validator
,
}
}
}
}
func
(
f
*
forecast
)
Forecast
(
ctx
context
.
Context
,
games
[]
types
.
GameMetadata
)
{
func
(
f
*
forecast
)
Forecast
(
ctx
context
.
Context
,
games
[]
types
.
GameMetadata
)
{
batch
:=
forecastBatch
{}
for
_
,
game
:=
range
games
{
for
_
,
game
:=
range
games
{
if
err
:=
f
.
forecastGame
(
ctx
,
game
);
err
!=
nil
{
if
err
:=
f
.
forecastGame
(
ctx
,
game
,
&
batch
);
err
!=
nil
{
f
.
logger
.
Error
(
"Failed to forecast game"
,
"err"
,
err
)
f
.
logger
.
Error
(
"Failed to forecast game"
,
"err"
,
err
)
}
}
}
}
f
.
recordBatch
(
batch
)
}
func
(
f
*
forecast
)
recordBatch
(
batch
forecastBatch
)
{
f
.
metrics
.
RecordGameAgreement
(
"agree_challenger_ahead"
,
batch
.
AgreeChallengerAhead
)
f
.
metrics
.
RecordGameAgreement
(
"disagree_challenger_ahead"
,
batch
.
DisagreeChallengerAhead
)
f
.
metrics
.
RecordGameAgreement
(
"agree_defender_ahead"
,
batch
.
AgreeDefenderAhead
)
f
.
metrics
.
RecordGameAgreement
(
"disagree_defender_ahead"
,
batch
.
DisagreeDefenderAhead
)
}
}
func
(
f
*
forecast
)
forecastGame
(
ctx
context
.
Context
,
game
types
.
GameMetadata
)
error
{
func
(
f
*
forecast
)
forecastGame
(
ctx
context
.
Context
,
game
types
.
GameMetadata
,
metrics
*
forecastBatch
)
error
{
loader
,
err
:=
f
.
creator
.
CreateContract
(
game
)
loader
,
err
:=
f
.
creator
.
CreateContract
(
game
)
if
err
!=
nil
{
if
err
!=
nil
{
return
fmt
.
Errorf
(
"%w: %w"
,
ErrContractCreation
,
err
)
return
fmt
.
Errorf
(
"%w: %w"
,
ErrContractCreation
,
err
)
...
@@ -80,15 +92,19 @@ func (f *forecast) forecastGame(ctx context.Context, game types.GameMetadata) er
...
@@ -80,15 +92,19 @@ func (f *forecast) forecastGame(ctx context.Context, game types.GameMetadata) er
if
agreement
{
if
agreement
{
// If we agree with the output root proposal, the Defender should win, defending that claim.
// If we agree with the output root proposal, the Defender should win, defending that claim.
if
status
==
types
.
GameStatusChallengerWon
{
if
status
==
types
.
GameStatusChallengerWon
{
metrics
.
AgreeChallengerAhead
++
f
.
logger
.
Warn
(
"Forecasting unexpected game result"
,
"status"
,
status
,
"game"
,
game
,
"rootClaim"
,
rootClaim
,
"expected"
,
expected
)
f
.
logger
.
Warn
(
"Forecasting unexpected game result"
,
"status"
,
status
,
"game"
,
game
,
"rootClaim"
,
rootClaim
,
"expected"
,
expected
)
}
else
{
}
else
{
metrics
.
AgreeDefenderAhead
++
f
.
logger
.
Debug
(
"Forecasting expected game result"
,
"status"
,
status
,
"game"
,
game
,
"rootClaim"
,
rootClaim
,
"expected"
,
expected
)
f
.
logger
.
Debug
(
"Forecasting expected game result"
,
"status"
,
status
,
"game"
,
game
,
"rootClaim"
,
rootClaim
,
"expected"
,
expected
)
}
}
}
else
{
}
else
{
// If we disagree with the output root proposal, the Challenger should win, challenging that claim.
// If we disagree with the output root proposal, the Challenger should win, challenging that claim.
if
status
==
types
.
GameStatusDefenderWon
{
if
status
==
types
.
GameStatusDefenderWon
{
metrics
.
DisagreeDefenderAhead
++
f
.
logger
.
Warn
(
"Forecasting unexpected game result"
,
"status"
,
status
,
"game"
,
game
,
"rootClaim"
,
rootClaim
,
"expected"
,
expected
)
f
.
logger
.
Warn
(
"Forecasting unexpected game result"
,
"status"
,
status
,
"game"
,
game
,
"rootClaim"
,
rootClaim
,
"expected"
,
expected
)
}
else
{
}
else
{
metrics
.
DisagreeChallengerAhead
++
f
.
logger
.
Debug
(
"Forecasting expected game result"
,
"status"
,
status
,
"game"
,
game
,
"rootClaim"
,
rootClaim
,
"expected"
,
expected
)
f
.
logger
.
Debug
(
"Forecasting expected game result"
,
"status"
,
status
,
"game"
,
game
,
"rootClaim"
,
rootClaim
,
"expected"
,
expected
)
}
}
}
}
...
...
op-dispute-mon/mon/forecast_test.go
View file @
06edba14
This diff is collapsed.
Click to expand it.
op-dispute-mon/mon/service.go
View file @
06edba14
...
@@ -79,11 +79,14 @@ func (s *Service) initFromConfig(ctx context.Context, cfg *config.Config) error
...
@@ -79,11 +79,14 @@ func (s *Service) initFromConfig(ctx context.Context, cfg *config.Config) error
if
err
:=
s
.
initOutputRollupClient
(
ctx
,
cfg
);
err
!=
nil
{
if
err
:=
s
.
initOutputRollupClient
(
ctx
,
cfg
);
err
!=
nil
{
return
fmt
.
Errorf
(
"failed to init rollup client: %w"
,
err
)
return
fmt
.
Errorf
(
"failed to init rollup client: %w"
,
err
)
}
}
s
.
initOutputValidator
()
s
.
initGameCallerCreator
()
s
.
initOutputValidator
()
// Must be called before initForecast
s
.
initGameCallerCreator
()
// Must be called before initForecast
s
.
initForecast
(
cfg
)
s
.
initForecast
(
cfg
)
s
.
initDetector
()
s
.
initDetector
()
s
.
initMonitor
(
ctx
,
cfg
)
s
.
initMonitor
(
ctx
,
cfg
)
// Monitor must be initialized last
s
.
metrics
.
RecordInfo
(
version
.
SimpleWithMeta
)
s
.
metrics
.
RecordInfo
(
version
.
SimpleWithMeta
)
s
.
metrics
.
RecordUp
()
s
.
metrics
.
RecordUp
()
...
@@ -100,7 +103,7 @@ func (s *Service) initGameCallerCreator() {
...
@@ -100,7 +103,7 @@ func (s *Service) initGameCallerCreator() {
}
}
func
(
s
*
Service
)
initForecast
(
cfg
*
config
.
Config
)
{
func
(
s
*
Service
)
initForecast
(
cfg
*
config
.
Config
)
{
s
.
forecast
=
newForecast
(
s
.
logger
,
s
.
game
,
s
.
validator
)
s
.
forecast
=
newForecast
(
s
.
logger
,
s
.
metrics
,
s
.
game
,
s
.
validator
)
}
}
func
(
s
*
Service
)
initDetector
()
{
func
(
s
*
Service
)
initDetector
()
{
...
...
op-dispute-mon/mon/types.go
View file @
06edba14
...
@@ -19,6 +19,13 @@ func (s *statusBatch) Add(status types.GameStatus) {
...
@@ -19,6 +19,13 @@ func (s *statusBatch) Add(status types.GameStatus) {
}
}
}
}
type
forecastBatch
struct
{
AgreeDefenderAhead
int
DisagreeDefenderAhead
int
AgreeChallengerAhead
int
DisagreeChallengerAhead
int
}
type
detectionBatch
struct
{
type
detectionBatch
struct
{
inProgress
int
inProgress
int
agreeDefenderWins
int
agreeDefenderWins
int
...
...
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