Commit 1fd43eac authored by clabby's avatar clabby Committed by Adrian Sutton

fix(ci): `fp-staging` ci fix (#278)

parent 66894d52
...@@ -1449,6 +1449,7 @@ contract Deploy is Deployer { ...@@ -1449,6 +1449,7 @@ contract Deploy is Deployer {
DelayedWETH weth = DelayedWETH(mustGetAddress("DelayedWETHProxy")); DelayedWETH weth = DelayedWETH(mustGetAddress("DelayedWETHProxy"));
Claim outputAbsolutePrestate = Claim.wrap(bytes32(cfg.faultGameAbsolutePrestate())); Claim outputAbsolutePrestate = Claim.wrap(bytes32(cfg.faultGameAbsolutePrestate()));
PreimageOracle fastOracle = new PreimageOracle(cfg.preimageOracleMinProposalSize(), 0);
_setFaultGameImplementation({ _setFaultGameImplementation({
_factory: factory, _factory: factory,
_allowUpgrade: _allowUpgrade, _allowUpgrade: _allowUpgrade,
...@@ -1457,7 +1458,7 @@ contract Deploy is Deployer { ...@@ -1457,7 +1458,7 @@ contract Deploy is Deployer {
weth: weth, weth: weth,
gameType: GameTypes.FAST, gameType: GameTypes.FAST,
absolutePrestate: outputAbsolutePrestate, absolutePrestate: outputAbsolutePrestate,
faultVm: IBigStepper(new AlphabetVM(outputAbsolutePrestate, PreimageOracle(mustGetAddress("PreimageOracle")))), faultVm: IBigStepper(new AlphabetVM(outputAbsolutePrestate, fastOracle)),
// The max depth for the alphabet trace is always 3. Add 1 because split depth is fully inclusive. // The max depth for the alphabet trace is always 3. Add 1 because split depth is fully inclusive.
maxGameDepth: cfg.faultGameSplitDepth() + 3 + 1, maxGameDepth: cfg.faultGameSplitDepth() + 3 + 1,
maxClockDuration: Duration.wrap(0) // Resolvable immediately maxClockDuration: Duration.wrap(0) // Resolvable immediately
......
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