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exchain
nebula
Commits
341b179f
Unverified
Commit
341b179f
authored
Aug 19, 2023
by
Adrian Sutton
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op-challenger: Extract method to fetch or create game player.
parent
18728390
Changes
3
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3 changed files
with
22 additions
and
21 deletions
+22
-21
monitor.go
op-challenger/fault/monitor.go
+20
-19
monitor_test.go
op-challenger/fault/monitor_test.go
+1
-1
service.go
op-challenger/fault/service.go
+1
-1
No files found.
op-challenger/fault/monitor.go
View file @
341b179f
...
...
@@ -10,11 +10,11 @@ import (
"github.com/ethereum/go-ethereum/log"
)
type
game
Agent
interface
{
type
game
Player
interface
{
ProgressGame
(
ctx
context
.
Context
)
bool
}
type
gameCreator
func
(
address
common
.
Address
)
(
gameAgent
,
error
)
type
playerCreator
func
(
address
common
.
Address
)
(
gamePlayer
,
error
)
type
blockNumberFetcher
func
(
ctx
context
.
Context
)
(
uint64
,
error
)
// gameSource loads information about the games available to play
...
...
@@ -25,20 +25,20 @@ type gameSource interface {
type
gameMonitor
struct
{
logger
log
.
Logger
source
gameSource
create
Game
game
Creator
create
Player
player
Creator
fetchBlockNumber
blockNumberFetcher
allowedGame
common
.
Address
games
map
[
common
.
Address
]
gameAgent
players
map
[
common
.
Address
]
gamePlayer
}
func
newGameMonitor
(
logger
log
.
Logger
,
fetchBlockNumber
blockNumberFetcher
,
allowedGame
common
.
Address
,
source
gameSource
,
createGame
game
Creator
)
*
gameMonitor
{
func
newGameMonitor
(
logger
log
.
Logger
,
fetchBlockNumber
blockNumberFetcher
,
allowedGame
common
.
Address
,
source
gameSource
,
createGame
player
Creator
)
*
gameMonitor
{
return
&
gameMonitor
{
logger
:
logger
,
source
:
source
,
create
Game
:
createGame
,
create
Player
:
createGame
,
fetchBlockNumber
:
fetchBlockNumber
,
allowedGame
:
allowedGame
,
games
:
make
(
map
[
common
.
Address
]
gameAgent
),
players
:
make
(
map
[
common
.
Address
]
gamePlayer
),
}
}
...
...
@@ -56,25 +56,26 @@ func (m *gameMonitor) progressGames(ctx context.Context) error {
m
.
logger
.
Debug
(
"Skipping game not on allow list"
,
"game"
,
game
.
Proxy
)
continue
}
if
err
:=
m
.
progressGame
(
ctx
,
game
);
err
!=
nil
{
player
,
err
:=
m
.
fetchOrCreateGamePlayer
(
game
)
if
err
!=
nil
{
m
.
logger
.
Error
(
"Error while progressing game"
,
"game"
,
game
.
Proxy
,
"err"
,
err
)
continue
}
player
.
ProgressGame
(
ctx
)
}
return
nil
}
func
(
m
*
gameMonitor
)
progressGame
(
ctx
context
.
Context
,
gameData
FaultDisputeGame
)
error
{
game
,
ok
:=
m
.
games
[
gameData
.
Proxy
]
if
!
ok
{
newGame
,
err
:=
m
.
createGame
(
gameData
.
Proxy
)
if
err
!=
nil
{
return
fmt
.
Errorf
(
"failed to progress game %v: %w"
,
gameData
.
Proxy
,
err
)
}
m
.
games
[
gameData
.
Proxy
]
=
newGame
game
=
newGame
func
(
m
*
gameMonitor
)
fetchOrCreateGamePlayer
(
gameData
FaultDisputeGame
)
(
gamePlayer
,
error
)
{
if
player
,
ok
:=
m
.
players
[
gameData
.
Proxy
];
ok
{
return
player
,
nil
}
game
.
ProgressGame
(
ctx
)
return
nil
player
,
err
:=
m
.
createPlayer
(
gameData
.
Proxy
)
if
err
!=
nil
{
return
nil
,
fmt
.
Errorf
(
"failed to create game player %v: %w"
,
gameData
.
Proxy
,
err
)
}
m
.
players
[
gameData
.
Proxy
]
=
player
return
player
,
nil
}
func
(
m
*
gameMonitor
)
MonitorGames
(
ctx
context
.
Context
)
error
{
...
...
op-challenger/fault/monitor_test.go
View file @
341b179f
...
...
@@ -114,7 +114,7 @@ type createdGames struct {
created
map
[
common
.
Address
]
*
stubGame
}
func
(
c
*
createdGames
)
CreateGame
(
addr
common
.
Address
)
(
game
Agent
,
error
)
{
func
(
c
*
createdGames
)
CreateGame
(
addr
common
.
Address
)
(
game
Player
,
error
)
{
if
_
,
exists
:=
c
.
created
[
addr
];
exists
{
c
.
t
.
Fatalf
(
"game %v already exists"
,
addr
)
}
...
...
op-challenger/fault/service.go
View file @
341b179f
...
...
@@ -46,7 +46,7 @@ func NewService(ctx context.Context, logger log.Logger, cfg *config.Config) (*se
}
loader
:=
NewGameLoader
(
factory
)
monitor
:=
newGameMonitor
(
logger
,
client
.
BlockNumber
,
cfg
.
GameAddress
,
loader
,
func
(
addr
common
.
Address
)
(
game
Agent
,
error
)
{
monitor
:=
newGameMonitor
(
logger
,
client
.
BlockNumber
,
cfg
.
GameAddress
,
loader
,
func
(
addr
common
.
Address
)
(
game
Player
,
error
)
{
return
NewGamePlayer
(
ctx
,
logger
,
cfg
,
addr
,
txMgr
,
client
)
})
return
&
service
{
...
...
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