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exchain
nebula
Commits
56ad5b77
Unverified
Commit
56ad5b77
authored
Dec 02, 2023
by
Adrian Sutton
Committed by
GitHub
Dec 01, 2023
Browse files
Options
Browse Files
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Email Patches
Plain Diff
challenger: Simplify register code (#8384)
parent
72956dae
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
63 additions
and
152 deletions
+63
-152
player.go
op-challenger/game/fault/player.go
+3
-14
register.go
op-challenger/game/fault/register.go
+60
-138
No files found.
op-challenger/game/fault/player.go
View file @
56ad5b77
...
...
@@ -36,12 +36,7 @@ type GameContract interface {
GetMaxGameDepth
(
ctx
context
.
Context
)
(
uint64
,
error
)
}
type
gameTypeResources
interface
{
Contract
()
GameContract
CreateAccessor
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
types
.
TraceAccessor
,
error
)
}
type
resourceCreator
func
(
addr
common
.
Address
)
(
gameTypeResources
,
error
)
type
resourceCreator
func
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
types
.
TraceAccessor
,
error
)
func
NewGamePlayer
(
ctx
context
.
Context
,
...
...
@@ -50,17 +45,11 @@ func NewGamePlayer(
dir
string
,
addr
common
.
Address
,
txMgr
txmgr
.
TxManager
,
loader
GameContract
,
creator
resourceCreator
,
)
(
*
GamePlayer
,
error
)
{
logger
=
logger
.
New
(
"game"
,
addr
)
resources
,
err
:=
creator
(
addr
)
if
err
!=
nil
{
return
nil
,
fmt
.
Errorf
(
"failed to create game resources: %w"
,
err
)
}
loader
:=
resources
.
Contract
()
status
,
err
:=
loader
.
GetStatus
(
ctx
)
if
err
!=
nil
{
return
nil
,
fmt
.
Errorf
(
"failed to fetch game status: %w"
,
err
)
...
...
@@ -84,7 +73,7 @@ func NewGamePlayer(
return
nil
,
fmt
.
Errorf
(
"failed to fetch the game depth: %w"
,
err
)
}
accessor
,
err
:=
resources
.
CreateAccess
or
(
ctx
,
logger
,
gameDepth
,
dir
)
accessor
,
err
:=
creat
or
(
ctx
,
logger
,
gameDepth
,
dir
)
if
err
!=
nil
{
return
nil
,
fmt
.
Errorf
(
"failed to create trace accessor: %w"
,
err
)
}
...
...
op-challenger/game/fault/register.go
View file @
56ad5b77
...
...
@@ -16,7 +16,6 @@ import (
"github.com/ethereum-optimism/optimism/op-challenger/metrics"
"github.com/ethereum-optimism/optimism/op-service/sources/batching"
"github.com/ethereum-optimism/optimism/op-service/txmgr"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/ethclient"
"github.com/ethereum/go-ethereum/log"
)
...
...
@@ -57,7 +56,7 @@ func RegisterGameTypes(
registerOutputCannon
(
registry
,
ctx
,
logger
,
m
,
cfg
,
txMgr
,
caller
,
l2Client
)
}
if
cfg
.
TraceTypeEnabled
(
config
.
TraceTypeOutputAlphabet
)
{
registerOutputAlphabet
(
registry
,
ctx
,
logger
,
m
,
cfg
,
txMgr
,
caller
,
l2Client
)
registerOutputAlphabet
(
registry
,
ctx
,
logger
,
m
,
cfg
,
txMgr
,
caller
)
}
if
cfg
.
TraceTypeEnabled
(
config
.
TraceTypeCannon
)
{
registerCannon
(
registry
,
ctx
,
logger
,
m
,
cfg
,
txMgr
,
caller
,
l2Client
)
...
...
@@ -75,54 +74,33 @@ func registerOutputAlphabet(
m
metrics
.
Metricer
,
cfg
*
config
.
Config
,
txMgr
txmgr
.
TxManager
,
caller
*
batching
.
MultiCaller
,
l2Client
cannon
.
L2HeaderSource
)
{
resourceCreator
:=
func
(
addr
common
.
Address
)
(
gameTypeResources
,
error
)
{
contract
,
err
:=
contracts
.
NewOutputBisectionGameContract
(
addr
,
caller
)
caller
*
batching
.
MultiCaller
)
{
playerCreator
:=
func
(
game
types
.
GameMetadata
,
dir
string
)
(
scheduler
.
GamePlayer
,
error
)
{
contract
,
err
:=
contracts
.
NewOutputBisectionGameContract
(
game
.
Proxy
,
caller
)
if
err
!=
nil
{
return
nil
,
err
}
return
&
outputAlphabetResources
{
m
:
m
,
cfg
:
cfg
,
l2Client
:
l2Client
,
contract
:
contract
,
},
nil
}
playerCreator
:=
func
(
game
types
.
GameMetadata
,
dir
string
)
(
scheduler
.
GamePlayer
,
error
)
{
return
NewGamePlayer
(
ctx
,
logger
,
m
,
dir
,
game
.
Proxy
,
txMgr
,
resourceCreator
)
creator
:=
func
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
faultTypes
.
TraceAccessor
,
error
)
{
// TODO(client-pod#44): Validate absolute pre-state for split games
prestateBlock
,
poststateBlock
,
err
:=
contract
.
GetBlockRange
(
ctx
)
if
err
!=
nil
{
return
nil
,
err
}
splitDepth
,
err
:=
contract
.
GetSplitDepth
(
ctx
)
if
err
!=
nil
{
return
nil
,
err
}
accessor
,
err
:=
outputs
.
NewOutputAlphabetTraceAccessor
(
ctx
,
logger
,
m
,
cfg
,
gameDepth
,
splitDepth
,
prestateBlock
,
poststateBlock
)
if
err
!=
nil
{
return
nil
,
err
}
return
accessor
,
nil
}
return
NewGamePlayer
(
ctx
,
logger
,
m
,
dir
,
game
.
Proxy
,
txMgr
,
contract
,
creator
)
}
registry
.
RegisterGameType
(
outputAlphabetGameType
,
playerCreator
)
}
type
outputAlphabetResources
struct
{
m
metrics
.
Metricer
cfg
*
config
.
Config
l2Client
cannon
.
L2HeaderSource
contract
*
contracts
.
OutputBisectionGameContract
}
func
(
r
*
outputAlphabetResources
)
Contract
()
GameContract
{
return
r
.
contract
}
func
(
r
*
outputAlphabetResources
)
CreateAccessor
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
faultTypes
.
TraceAccessor
,
error
)
{
// TODO(client-pod#44): Validate absolute pre-state for split games
prestateBlock
,
poststateBlock
,
err
:=
r
.
contract
.
GetBlockRange
(
ctx
)
if
err
!=
nil
{
return
nil
,
err
}
splitDepth
,
err
:=
r
.
contract
.
GetSplitDepth
(
ctx
)
if
err
!=
nil
{
return
nil
,
err
}
accessor
,
err
:=
outputs
.
NewOutputAlphabetTraceAccessor
(
ctx
,
logger
,
r
.
m
,
r
.
cfg
,
gameDepth
,
splitDepth
,
prestateBlock
,
poststateBlock
)
if
err
!=
nil
{
return
nil
,
err
}
return
accessor
,
nil
}
func
registerOutputCannon
(
registry
Registry
,
ctx
context
.
Context
,
...
...
@@ -132,48 +110,28 @@ func registerOutputCannon(
txMgr
txmgr
.
TxManager
,
caller
*
batching
.
MultiCaller
,
l2Client
cannon
.
L2HeaderSource
)
{
resourceCreator
:=
func
(
addr
common
.
Address
)
(
gameTypeResources
,
error
)
{
contract
,
err
:=
contracts
.
NewOutputBisectionGameContract
(
addr
,
caller
)
playerCreator
:=
func
(
game
types
.
GameMetadata
,
dir
string
)
(
scheduler
.
GamePlayer
,
error
)
{
contract
,
err
:=
contracts
.
NewOutputBisectionGameContract
(
game
.
Proxy
,
caller
)
if
err
!=
nil
{
return
nil
,
err
}
return
&
outputCannonResources
{
m
:
m
,
cfg
:
cfg
,
l2Client
:
l2Client
,
contract
:
contract
,
},
nil
}
playerCreator
:=
func
(
game
types
.
GameMetadata
,
dir
string
)
(
scheduler
.
GamePlayer
,
error
)
{
return
NewGamePlayer
(
ctx
,
logger
,
m
,
dir
,
game
.
Proxy
,
txMgr
,
resourceCreator
)
creator
:=
func
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
faultTypes
.
TraceAccessor
,
error
)
{
// TODO(client-pod#44): Validate absolute pre-state for split games
agreed
,
disputed
,
err
:=
contract
.
GetBlockRange
(
ctx
)
if
err
!=
nil
{
return
nil
,
err
}
accessor
,
err
:=
outputs
.
NewOutputCannonTraceAccessor
(
ctx
,
logger
,
m
,
cfg
,
l2Client
,
contract
,
dir
,
gameDepth
,
agreed
,
disputed
)
if
err
!=
nil
{
return
nil
,
err
}
return
accessor
,
nil
}
return
NewGamePlayer
(
ctx
,
logger
,
m
,
dir
,
game
.
Proxy
,
txMgr
,
contract
,
creator
)
}
registry
.
RegisterGameType
(
outputCannonGameType
,
playerCreator
)
}
type
outputCannonResources
struct
{
m
metrics
.
Metricer
cfg
*
config
.
Config
l2Client
cannon
.
L2HeaderSource
contract
*
contracts
.
OutputBisectionGameContract
}
func
(
r
*
outputCannonResources
)
Contract
()
GameContract
{
return
r
.
contract
}
func
(
r
*
outputCannonResources
)
CreateAccessor
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
faultTypes
.
TraceAccessor
,
error
)
{
// TODO(client-pod#44): Validate absolute pre-state for split games
agreed
,
disputed
,
err
:=
r
.
contract
.
GetBlockRange
(
ctx
)
if
err
!=
nil
{
return
nil
,
err
}
accessor
,
err
:=
outputs
.
NewOutputCannonTraceAccessor
(
ctx
,
logger
,
r
.
m
,
r
.
cfg
,
r
.
l2Client
,
r
.
contract
,
dir
,
gameDepth
,
agreed
,
disputed
)
if
err
!=
nil
{
return
nil
,
err
}
return
accessor
,
nil
}
func
registerCannon
(
registry
Registry
,
ctx
context
.
Context
,
...
...
@@ -183,47 +141,27 @@ func registerCannon(
txMgr
txmgr
.
TxManager
,
caller
*
batching
.
MultiCaller
,
l2Client
cannon
.
L2HeaderSource
)
{
resourceCreator
:=
func
(
addr
common
.
Address
)
(
gameTypeResources
,
error
)
{
contract
,
err
:=
contracts
.
NewFaultDisputeGameContract
(
addr
,
caller
)
playerCreator
:=
func
(
game
types
.
GameMetadata
,
dir
string
)
(
scheduler
.
GamePlayer
,
error
)
{
contract
,
err
:=
contracts
.
NewFaultDisputeGameContract
(
game
.
Proxy
,
caller
)
if
err
!=
nil
{
return
nil
,
err
}
return
&
cannonResources
{
m
:
m
,
cfg
:
cfg
,
l2Client
:
l2Client
,
contract
:
contract
,
},
nil
}
playerCreator
:=
func
(
game
types
.
GameMetadata
,
dir
string
)
(
scheduler
.
GamePlayer
,
error
)
{
return
NewGamePlayer
(
ctx
,
logger
,
m
,
dir
,
game
.
Proxy
,
txMgr
,
resourceCreator
)
creator
:=
func
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
faultTypes
.
TraceAccessor
,
error
)
{
localInputs
,
err
:=
cannon
.
FetchLocalInputs
(
ctx
,
contract
,
l2Client
)
if
err
!=
nil
{
return
nil
,
fmt
.
Errorf
(
"failed to fetch cannon local inputs: %w"
,
err
)
}
provider
:=
cannon
.
NewTraceProvider
(
logger
,
m
,
cfg
,
faultTypes
.
NoLocalContext
,
localInputs
,
dir
,
gameDepth
)
if
err
:=
ValidateAbsolutePrestate
(
ctx
,
provider
,
contract
);
err
!=
nil
{
return
nil
,
err
}
return
trace
.
NewSimpleTraceAccessor
(
provider
),
nil
}
return
NewGamePlayer
(
ctx
,
logger
,
m
,
dir
,
game
.
Proxy
,
txMgr
,
contract
,
creator
)
}
registry
.
RegisterGameType
(
cannonGameType
,
playerCreator
)
}
type
cannonResources
struct
{
m
metrics
.
Metricer
cfg
*
config
.
Config
l2Client
cannon
.
L2HeaderSource
contract
*
contracts
.
FaultDisputeGameContract
}
func
(
r
*
cannonResources
)
Contract
()
GameContract
{
return
r
.
contract
}
func
(
r
*
cannonResources
)
CreateAccessor
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
faultTypes
.
TraceAccessor
,
error
)
{
localInputs
,
err
:=
cannon
.
FetchLocalInputs
(
ctx
,
r
.
contract
,
r
.
l2Client
)
if
err
!=
nil
{
return
nil
,
fmt
.
Errorf
(
"failed to fetch cannon local inputs: %w"
,
err
)
}
provider
:=
cannon
.
NewTraceProvider
(
logger
,
r
.
m
,
r
.
cfg
,
faultTypes
.
NoLocalContext
,
localInputs
,
dir
,
gameDepth
)
if
err
:=
ValidateAbsolutePrestate
(
ctx
,
provider
,
r
.
contract
);
err
!=
nil
{
return
nil
,
err
}
return
trace
.
NewSimpleTraceAccessor
(
provider
),
nil
}
func
registerAlphabet
(
registry
Registry
,
ctx
context
.
Context
,
...
...
@@ -232,35 +170,19 @@ func registerAlphabet(
cfg
*
config
.
Config
,
txMgr
txmgr
.
TxManager
,
caller
*
batching
.
MultiCaller
)
{
resourceCreator
:=
func
(
addr
common
.
Address
)
(
gameTypeResources
,
error
)
{
contract
,
err
:=
contracts
.
NewFaultDisputeGameContract
(
addr
,
caller
)
playerCreator
:=
func
(
game
types
.
GameMetadata
,
dir
string
)
(
scheduler
.
GamePlayer
,
error
)
{
contract
,
err
:=
contracts
.
NewFaultDisputeGameContract
(
game
.
Proxy
,
caller
)
if
err
!=
nil
{
return
nil
,
err
}
return
&
alphabetResources
{
cfg
:
cfg
,
contract
:
contract
,
},
nil
}
playerCreator
:=
func
(
game
types
.
GameMetadata
,
dir
string
)
(
scheduler
.
GamePlayer
,
error
)
{
return
NewGamePlayer
(
ctx
,
logger
,
m
,
dir
,
game
.
Proxy
,
txMgr
,
resourceCreator
)
creator
:=
func
(
ctx
context
.
Context
,
logger
log
.
Logger
,
gameDepth
uint64
,
dir
string
)
(
faultTypes
.
TraceAccessor
,
error
)
{
provider
:=
alphabet
.
NewTraceProvider
(
cfg
.
AlphabetTrace
,
gameDepth
)
if
err
:=
ValidateAbsolutePrestate
(
ctx
,
provider
,
contract
);
err
!=
nil
{
return
nil
,
err
}
return
trace
.
NewSimpleTraceAccessor
(
provider
),
nil
}
return
NewGamePlayer
(
ctx
,
logger
,
m
,
dir
,
game
.
Proxy
,
txMgr
,
contract
,
creator
)
}
registry
.
RegisterGameType
(
alphabetGameType
,
playerCreator
)
}
type
alphabetResources
struct
{
cfg
*
config
.
Config
contract
*
contracts
.
FaultDisputeGameContract
}
func
(
r
*
alphabetResources
)
Contract
()
GameContract
{
return
r
.
contract
}
func
(
r
*
alphabetResources
)
CreateAccessor
(
ctx
context
.
Context
,
_
log
.
Logger
,
gameDepth
uint64
,
_
string
)
(
faultTypes
.
TraceAccessor
,
error
)
{
provider
:=
alphabet
.
NewTraceProvider
(
r
.
cfg
.
AlphabetTrace
,
gameDepth
)
if
err
:=
ValidateAbsolutePrestate
(
ctx
,
provider
,
r
.
contract
);
err
!=
nil
{
return
nil
,
err
}
return
trace
.
NewSimpleTraceAccessor
(
provider
),
nil
}
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