Commit 590d2b79 authored by clabby's avatar clabby Committed by GitHub

Merge pull request #6112 from ethereum-optimism/clabby/dispute/hotswap-vm

feat(ctb): Modular VM for `FaultDisputeGame`
parents e4985632 9d68af5b
......@@ -32,12 +32,12 @@ DisputeGameFactory_SetImplementation_Test:test_setImplementation_notOwner_revert
DisputeGameFactory_SetImplementation_Test:test_setImplementation_succeeds() (gas: 44243)
DisputeGameFactory_TransferOwnership_Test:test_transferOwnership_notOwner_reverts() (gas: 15950)
DisputeGameFactory_TransferOwnership_Test:test_transferOwnership_succeeds() (gas: 18642)
FaultDisputeGame_ResolvesCorrectly_CorrectRoot2:test_resolvesCorrectly_succeeds() (gas: 497198)
FaultDisputeGame_ResolvesCorrectly_CorrectRoot4:test_resolvesCorrectly_succeeds() (gas: 499064)
FaultDisputeGame_ResolvesCorrectly_CorrectRoot:test_resolvesCorrectly_succeeds() (gas: 489092)
FaultDisputeGame_ResolvesCorrectly_IncorrectRoot2:test_resolvesCorrectly_succeeds() (gas: 494067)
FaultDisputeGame_ResolvesCorrectly_IncorrectRoot3:test_resolvesCorrectly_succeeds() (gas: 495933)
FaultDisputeGame_ResolvesCorrectly_IncorrectRoot:test_resolvesCorrectly_succeeds() (gas: 485961)
FaultDisputeGame_ResolvesCorrectly_CorrectRoot2:test_resolvesCorrectly_succeeds() (gas: 502842)
FaultDisputeGame_ResolvesCorrectly_CorrectRoot3:test_resolvesCorrectly_succeeds() (gas: 504699)
FaultDisputeGame_ResolvesCorrectly_CorrectRoot:test_resolvesCorrectly_succeeds() (gas: 492706)
FaultDisputeGame_ResolvesCorrectly_IncorrectRoot2:test_resolvesCorrectly_succeeds() (gas: 501717)
FaultDisputeGame_ResolvesCorrectly_IncorrectRoot3:test_resolvesCorrectly_succeeds() (gas: 503574)
FaultDisputeGame_ResolvesCorrectly_IncorrectRoot:test_resolvesCorrectly_succeeds() (gas: 491581)
FaultDisputeGame_Test:test_defendRoot_invalidMove_reverts() (gas: 13250)
FaultDisputeGame_Test:test_extraData_succeeds() (gas: 17409)
FaultDisputeGame_Test:test_gameData_succeeds() (gas: 17834)
......@@ -49,10 +49,10 @@ FaultDisputeGame_Test:test_move_duplicateClaim_reverts() (gas: 103231)
FaultDisputeGame_Test:test_move_gameDepthExceeded_reverts() (gas: 407967)
FaultDisputeGame_Test:test_move_gameNotInProgress_reverts() (gas: 10923)
FaultDisputeGame_Test:test_move_nonExistentParent_reverts() (gas: 24632)
FaultDisputeGame_Test:test_resolve_challengeContested() (gas: 221074)
FaultDisputeGame_Test:test_resolve_challengeContested() (gas: 221068)
FaultDisputeGame_Test:test_resolve_notInProgress_reverts() (gas: 9657)
FaultDisputeGame_Test:test_resolve_rootContested() (gas: 106120)
FaultDisputeGame_Test:test_resolve_rootUncontested() (gas: 23630)
FaultDisputeGame_Test:test_resolve_rootUncontested() (gas: 23624)
FaultDisputeGame_Test:test_resolve_teamDeathmatch() (gas: 391731)
FaultDisputeGame_Test:test_rootClaim_succeeds() (gas: 8203)
FaultDisputeGame_Test:test_simpleAttack_succeeds() (gas: 107322)
......
......@@ -6,6 +6,7 @@ import { IVersioned } from "./interfaces/IVersioned.sol";
import { IFaultDisputeGame } from "./interfaces/IFaultDisputeGame.sol";
import { IInitializable } from "./interfaces/IInitializable.sol";
import { IBondManager } from "./interfaces/IBondManager.sol";
import { IBigStepper } from "./interfaces/IBigStepper.sol";
import { Clone } from "../libraries/Clone.sol";
import { LibHashing } from "./lib/LibHashing.sol";
......@@ -29,6 +30,9 @@ contract FaultDisputeGame is IFaultDisputeGame, Clone {
/// @notice The max depth of the game.
uint256 public immutable MAX_GAME_DEPTH;
/// @notice A hypervisor that performs single instruction steps on a fault proof program trace.
IBigStepper public immutable VM;
/// @notice The duration of the game.
/// @dev TODO: Account for resolution buffer. (?)
Duration internal constant GAME_DURATION = Duration.wrap(7 days);
......@@ -55,9 +59,14 @@ contract FaultDisputeGame is IFaultDisputeGame, Clone {
mapping(ClaimHash => bool) internal claims;
/// @param _absolutePrestate The absolute prestate of the instruction trace.
constructor(Claim _absolutePrestate, uint256 _maxGameDepth) {
constructor(
Claim _absolutePrestate,
uint256 _maxGameDepth,
IBigStepper _vm
) {
ABSOLUTE_PRESTATE = _absolutePrestate;
MAX_GAME_DEPTH = _maxGameDepth;
VM = _vm;
}
////////////////////////////////////////////////////////////////
......@@ -79,8 +88,8 @@ contract FaultDisputeGame is IFaultDisputeGame, Clone {
uint256 _stateIndex,
uint256 _claimIndex,
bool _isAttack,
bytes calldata,
bytes calldata
bytes calldata _stateData,
bytes calldata _proof
) external {
// Steps cannot be made unless the game is currently in progress.
if (status != GameStatus.IN_PROGRESS) {
......@@ -127,19 +136,19 @@ contract FaultDisputeGame is IFaultDisputeGame, Clone {
postStateClaim = claimData[_stateIndex].claim;
}
// Assert that the given prestate commits to the instruction at `gindex - 1`.
// Assert that the given prestate commits to the instruction at `gindex - 1` and
// that the `_stateData` is the preimage for the prestate claim digest.
if (
Position.unwrap(preStatePos.rightIndex(MAX_GAME_DEPTH)) !=
Position.unwrap(postStatePos.rightIndex(MAX_GAME_DEPTH)) - 1
Position.unwrap(postStatePos.rightIndex(MAX_GAME_DEPTH)) - 1 ||
keccak256(_stateData) != Claim.unwrap(preStateClaim)
) {
revert InvalidPrestate();
}
}
// TODO: Call `MIPS.sol#step` to verify the step.
// For now, we just use a simple state transition function that increments the prestate,
// `s_p`, by 1.
if (uint256(Claim.unwrap(preStateClaim)) + 1 == uint256(Claim.unwrap(postStateClaim))) {
// Perform the VM step and check to see if it is valid.
if (VM.step(_stateData, _proof) == Claim.unwrap(postStateClaim)) {
revert ValidStep();
}
......@@ -274,7 +283,7 @@ contract FaultDisputeGame is IFaultDisputeGame, Clone {
// Search for the left-most dangling non-bottom node
// The most recent claim is always a dangling, non-bottom node so we start with that
uint256 leftMostIndex = claimData.length - 1;
Position leftMostTraceIndex = Position.wrap(type(uint128).max);
uint256 leftMostTraceIndex = type(uint128).max;
for (uint256 i = leftMostIndex; i < type(uint64).max; ) {
// Fetch the claim at the current index.
ClaimData storage claim = claimData[i];
......@@ -295,8 +304,8 @@ contract FaultDisputeGame is IFaultDisputeGame, Clone {
// If the claim is a dangling node, we can check if it is the left-most
// dangling node we've come across so far. If it is, we can update the
// left-most trace index.
Position traceIndex = claimPos.rightIndex(MAX_GAME_DEPTH);
if (Position.unwrap(traceIndex) < Position.unwrap(leftMostTraceIndex)) {
uint256 traceIndex = claimPos.traceIndex(MAX_GAME_DEPTH);
if (traceIndex < leftMostTraceIndex) {
leftMostTraceIndex = traceIndex;
unchecked {
leftMostIndex = i + 1;
......@@ -309,7 +318,7 @@ contract FaultDisputeGame is IFaultDisputeGame, Clone {
if (
// slither-disable-next-line weak-prng
claimData[leftMostIndex].position.depth() % 2 == 0 &&
Position.unwrap(leftMostTraceIndex) != type(uint128).max
leftMostTraceIndex != type(uint128).max
) {
status_ = GameStatus.DEFENDER_WINS;
} else {
......
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.15;
/// @title IBigStepper
/// @notice An interface for a contract with a state transition function that
/// will accept a pre state and return a post state.
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⠶⢅⠒⢄⢔⣶⡦⣤⡤⠄⣀⠀⠀⠀⠀⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠨⡏⠀⠀⠈⠢⣙⢯⣄⠀⢨⠯⡺⡘⢄⠀⠀⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣶⡆⠀⠀⠀⠀⠈⠓⠬⡒⠡⣀⢙⡜⡀⠓⠄⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡷⠿⣧⣀⡀⠀⠀⠀⠀⠀⠀⠉⠣⣞⠩⠥⠀⠼⢄⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⠉⢹⣶⠒⠒⠂⠈⠉⠁⠘⡆⠀⣿⣿⠫⡄⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⢶⣤⣀⡀⠀⠀⢸⡿⠀⠀⠀⠀⠀⢀⠞⠀⠀⢡⢨⢀⡄⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡒⣿⢿⡤⠝⡣⠉⠁⠚⠛⠀⠤⠤⣄⡰⠁⠀⠀⠀⠉⠙⢸⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡤⢯⡌⡿⡇⠘⡷⠀⠁⠀⠀⢀⣰⠢⠲⠛⣈⣸⠦⠤⠶⠴⢬⣐⣊⡂⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⡪⡗⢫⠞⠀⠆⣀⠻⠤⠴⠐⠚⣉⢀⠦⠂⠋⠁⠀⠁⠀⠀⠀⠀⢋⠉⠇⠀
/// ⠀⠀⠀⠀⣀⡤⠐⠒⠘⡹⠉⢸⠇⠸⠀⠀⠀⠀⣀⣤⠴⠚⠉⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠼⠀⣾⠀
/// ⠀⠀⠀⡰⠀⠉⠉⠀⠁⠀⠀⠈⢇⠈⠒⠒⠘⠈⢀⢡⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠀⢸⡄
/// ⠀⠀⠸⣿⣆⠤⢀⡀⠀⠀⠀⠀⢘⡌⠀⠀⣀⣀⣀⡈⣤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⢸⡇
/// ⠀⠀⢸⣀⠀⠉⠒⠐⠛⠋⠭⠭⠍⠉⠛⠒⠒⠒⠀⠒⠚⠛⠛⠛⠩⠭⠭⠭⠭⠤⠤⠤⠤⠤⠭⠭⠉⠓⡆
/// ⠀⠀⠘⠿⣷⣶⣤⣤⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇
/// ⠀⠀⠀⠀⠀⠉⠙⠛⠛⠻⠿⢿⣿⣿⣷⣶⣶⣶⣤⣤⣀⣁⣛⣃⣒⠿⠿⠿⠤⠠⠄⠤⠤⢤⣛⣓⣂⣻⡇
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠙⠛⠻⠿⠿⠿⢿⣿⣿⣿⣷⣶⣶⣾⣿⣿⣿⣿⠿⠟⠁
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠈⠉⠉⠉⠉⠁⠀⠀⠀⠀⠀
interface IBigStepper {
/// @notice Performs a single instruction step from a given prestate and returns the poststate
/// hash.
/// @param _stateData The preimage of the prestate hash.
/// @param _proof A proof for the inclusion of the prestate's memory in the merkle tree.
/// @return postState_ The poststate hash after the instruction step.
function step(bytes calldata _stateData, bytes calldata _proof)
external
returns (bytes32 postState_);
}
......@@ -104,6 +104,26 @@ library LibPosition {
}
}
/// @notice Get the deepest, right most trace index relative to the `position`. This is
/// equivalent to calling `right` on a position until the maximum depth is reached and
/// then finding its index at depth.
/// @param _position The position to get the relative trace index of.
/// @param _maxDepth The maximum depth of the game.
/// @return traceIndex_ The trace index relative to the `position`.
function traceIndex(
Position _position,
uint256 _maxDepth
) internal pure returns (uint256 traceIndex_) {
uint256 msb = depth(_position);
assembly {
let remaining := sub(_maxDepth, msb)
traceIndex_ := sub(
or(shl(remaining, _position), sub(shl(remaining, 1), 1)),
shl(_maxDepth, 1)
)
}
}
/// @notice Get the move position of `_position`, which is the left child of:
/// 1. `_position + 1` if `_isAttack` is true.
/// 1. `_position` if `_isAttack` is false.
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment