Commit 82950170 authored by clabby's avatar clabby

Address feedback

Per-event diagrams
parent c0fbaae4
......@@ -17,7 +17,7 @@
The Challenger is an off-chain agent that listens for faulty claims made about the state of
the L2 on the data availability layer. It is responsible for challenging these incorrect claims
and ensuring the correctness of all finalized claims on the data availability layer.
and ensuring the correctness of all finalized claims on the settlement layer.
The Challenger agent is intended to be ran as a permissionless service by participants of the network
alongside a [rollup-node](./rollup-node.md). Challenger agents will be rewarded in the form of the
......@@ -28,6 +28,9 @@ bond attached to the claims they disprove.
- **data availability layer** - In the context of this document, the data availability layer is the
generic term for the location where claims about the state of the layer two are made. In the context
of Optimism, this is Ethereum Mainnet.
- **settlement layer** - In the context of this document, the settlement layer is the location of the
bridge as well as where funds deposited to the rollup reside. In the context of Optimism, this is
Ethereum Mainnet.
- **L2** - In the context of this document, the layer two of the Optimistic Rollup. In the context
of Optimism, this is the Optimism Mainnet.
- **rollup-node** - In the context of this document, the rollup node describes the
......@@ -37,8 +40,9 @@ bond attached to the claims they disprove.
## Event and Response Lifecycle
The Challenger agent is expected to be able to listen for and respond to several different events
on the data availability layer. These events and responses differ depending on the type of dispute game being
played. For more information on the separate types of dispute games, see the
on the data availability layer. These events and responses are parameterized depending on the type
of dispute game being played, and the Challenger listens to different events and responds uniquely
to each of the different game types. For specification of dispute game types, see the
[Dispute Game Interfaces specification](./dispute-game-interfaces.md) and
[Dispute Game specification](./dispute-game.md).
......@@ -63,6 +67,7 @@ played. For more information on the separate types of dispute games, see the
- If it is not, the Challenger should respond by creating a new `DisputeGame` with the
`DisputeGameType.ATTESTATION` `gameType`, the correct output root as the `rootClaim`, and the abi-encoded
`l2BlockNumber` of the correct output root as the `extraData`.
![Attestation `OutputProposed` Diagram](./assets/challenger_attestation_output_proposed.png)
- `DisputeGameFactory.DisputeGameCreated` A new dispute game has been created and is ready to be reviewed. The
Challenger agent should listen for this event and check if the `rootClaim` of the `AttestationDisputeGame`
created by the `DisputeGameFactory` is equal to the output root of their `rollup-node` at the game's `l2BlockNumber`.
......@@ -70,6 +75,7 @@ played. For more information on the separate types of dispute games, see the
`AttestationDisputeGame`'s `rootClaim` and `l2BlockNumber`. The Challenger should then submit the abi-encoded
signature to the `AttetationDisputeGame`'s `challenge` function.
- If it is not, the Challenger should do nothing in support of this dispute game.
![Attestation `DisputeGameCreated` Diagram](./assets/challenger_attestation_dispute_game_created.png)
A full diagram and lifecycle of the Challenger's role in the `ATTESTATION` game type can be found below:
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