Commit 868e8aa2 authored by mergify[bot]'s avatar mergify[bot] Committed by GitHub

Merge branch 'develop' into aj/no-move-on-lost-games

parents de34fa50 7303bef5
......@@ -28,6 +28,23 @@ This are not intended to be used in production, only to support manual testing a
dispute games work. They also serve as examples of how to use `cast` to manually interact with the dispute game
contracts.
### Understanding Revert Reasons
When actions performed by these scripts fails, they typically print a message that includes the
abi encoded revert reason provided by the contract. e.g.
```
Error:
(code: 3, message: execution reverted, data: Some(String("0x67fe1950")))
```
The `cast 4byte` command can be used to decode these revert reasons. e.g.
```shell
$ cast 4byte 0x67fe1950
GameNotInProgress()
```
### Dependencies
These scripts assume that the following tools are installed and available on the current `PATH`:
......@@ -78,6 +95,32 @@ Performs a move to either attack or defend the latest claim in the specified gam
These arguments must specify a way for `cast` to sign the transactions.
See `cast send --help` for supported options.
### [resolve.sh](scripts/resolve.sh)
```shell
./scripts/resolve.sh <RPC_URL> <GAME_ADDRESS> <SIGNER_ARGS>...
```
Resolves a dispute game. Note that this will fail if the dispute game has already been resolved
or if the clocks have not yet expired and further moves are possible.
If the game is resolved successfully, the result is printed.
* `RPC_URL` - the RPC endpoint of the L1 endpoint to use (e.g. `http://localhost:8545`).
* `GAME_ADDRESS` - the address of the dispute game to resolve.
* `SIGNER_ARGS` the remaining args are past as arguments to `cast` when sending transactions.
These arguments must specify a way for `cast` to sign the transactions.
See `cast send --help` for supported options.
### [list_games.sh](scripts/list_games.sh)
```shell
./scripts/list_games.sh <RPC> <GAME_FACTORY_ADDRESS>
```
Prints the games created by the game factory along with their current status.
* `RPC_URL` - the RPC endpoint of the L1 endpoint to use (e.g. `http://localhost:8545`).
* `GAME_FACTORY_ADDRESS` - the address of the dispute game factory contract on L1.
### [list_claims.sh](scripts/list_claims.sh)
......
#!/usr/bin/env bash
set -euo pipefail
RPC=${1:?Must specify RPC address}
FACTORY_ADDR=${2:?Must specify dispute game factory address}
COUNT=$(cast call --rpc-url "${RPC}" "${FACTORY_ADDR}" 'gameCount() returns(uint256)')
echo "Game count: ${COUNT}"
if [[ "${COUNT}" == "0" ]]
then
exit
fi
((COUNT=COUNT-1))
for i in $(seq 0 "${COUNT}")
do
GAME=$(cast call --rpc-url "${RPC}" "${FACTORY_ADDR}" 'gameAtIndex(uint256) returns(uint8, uint64, address)' "${i}")
SAVEIFS=$IFS # Save current IFS (Internal Field Separator)
IFS=$'\n' # Change IFS to newline char
GAME=($GAME) # split the string into an array by the same name
IFS=$SAVEIFS # Restore original IFS
GAME_ADDR="${GAME[2]}"
STATUS=$(cast call --rpc-url "${RPC}" "${GAME_ADDR}" "status() return(uint8)" | cast to-dec)
if [[ "${STATUS}" == "0" ]]
then
STATUS="In Progress"
elif [[ "${STATUS}" == "1" ]]
then
STATUS="Challenger Wins"
elif [[ "${STATUS}" == "2" ]]
then
STATUS="Defender Wins"
fi
echo "${i} Game: ${GAME_ADDR} Type: ${GAME[0]} Created: ${GAME[1]} Status: ${STATUS}"
done
#!/bin/bash
set -euo pipefail
RPC=${1:?Must specify RPC URL}
GAME_ADDR=${2:?Must specify game address}
SIGNER_ARGS="${@:3}"
# Perform the move.
RESULT_DATA=$(cast send --rpc-url "${RPC}" ${SIGNER_ARGS} "${GAME_ADDR}" "resolve()" --json)
RESULT=$(echo "${RESULT_DATA}" | jq -r '.logs[0].topics[1]' | cast to-dec)
if [[ "${RESULT}" == "0" ]]
then
RESULT="In Progress"
elif [[ "${RESULT}" == "1" ]]
then
RESULT="Challenger Wins"
elif [[ "${RESULT}" == "2" ]]
then
RESULT="Defender Wins"
fi
echo "Result: $RESULT"
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