Commit 95fe7e47 authored by OptimismBot's avatar OptimismBot Committed by GitHub

Merge pull request #7031 from ethereum-optimism/aj/game-scripts

op-challenger: Make scripts more flexible
parents 5593b9c3 69fbf1dc
...@@ -20,3 +20,72 @@ to see a list of available options. ...@@ -20,3 +20,72 @@ to see a list of available options.
`op-challenger` is configurable via command line flags and environment variables. The help menu `op-challenger` is configurable via command line flags and environment variables. The help menu
shows the available config options and can be accessed by running `./op-challenger --help`. shows the available config options and can be accessed by running `./op-challenger --help`.
## Scripts
The [scripts](scripts) directory contains a collection of scripts to assist with manually creating and playing games.
This are not intended to be used in production, only to support manual testing and to aid with understanding how
dispute games work. They also serve as examples of how to use `cast` to manually interact with the dispute game
contracts.
### Dependencies
These scripts assume that the following tools are installed and available on the current `PATH`:
* `cast` (https://book.getfoundry.sh/cast/)
* `jq` (https://jqlang.github.io/jq/)
* `bash`
### [create_game.sh](scripts/create_game.sh)
```shell
./scripts/create_game.sh <RPC_URL> <GAME_FACTORY_ADDRESS> <ROOT_CLAIM> <SIGNER_ARGS>...
```
Starts a new fault dispute game that disputes the latest output proposal in the L2 output oracle.
* `RPC_URL` - the RPC endpoint of the L1 endpoint to use (e.g. `http://localhost:8545`).
* `GAME_FACTORY_ADDRESS` - the address of the dispute game factory contract on L1.
* `ROOT_CLAIM` a hex encoded 32 byte hash to use as the root claim for the created game.
* `SIGNER_ARGS` the remaining args are past as arguments to `cast` when sending transactions.
These arguments must specify a way for `cast` to sign the transactions.
See `cast send --help` for supported options.
Creating a dispute game requires sending two transactions. The first transaction creates a
checkpoint in the `BlockOracle` that records the L1 block that will be used as the L1 head
when generating the cannon execution trace. The second transaction then creates the actual
dispute game, specifying the disputed L2 block number and previously checkpointed L1 head block.
### [move.sh](scripts/move.sh)
```shell
./scripts/move.sh <RPC_URL> <GAME_ADDRESS> (attack|defend) <PARENT_INDEX> <CLAIM> <SIGNER_ARGS>...
```
Performs a move to either attack or defend the latest claim in the specified game.
* `RPC_URL` - the RPC endpoint of the L1 endpoint to use (e.g. `http://localhost:8545`).
* `GAME_ADDRESS` - the address of the dispute game to perform the move in.
* `(attack|defend)` - the type of move to make.
* `attack` indicates that the state hash in your local cannon trace differs to the state
hash included in the latest claim.
* `defend` indicates that the state hash in your local cannon trace matches the state hash
included in the latest claim.
* `PARENT_INDEX` - the index of the parent claim that will be countered by this new claim.
The special value of `latest` will counter the latest claim added to the game.
* `CLAIM` - the state hash to include in the counter-claim you are posting.
* `SIGNER_ARGS` the remaining args are past as arguments to `cast` when sending transactions.
These arguments must specify a way for `cast` to sign the transactions.
See `cast send --help` for supported options.
### [list_claims.sh](scripts/list_claims.sh)
```shell
./scripts/list_claims.sh <RPC> <GAME_ADDR>
```
Prints the list of current claims in a dispute game.
* `RPC_URL` - the RPC endpoint of the L1 endpoint to use (e.g. `http://localhost:8545`).
* `GAME_ADDRESS` - the address of the dispute game to list the move in.
...@@ -15,7 +15,7 @@ make cannon-prestate ...@@ -15,7 +15,7 @@ make cannon-prestate
make devnet-up make devnet-up
DEVNET_SPONSOR="ac0974bec39a17e36ba4a6b4d238ff944bacb478cbed5efcae784d7bf4f2ff80" DEVNET_SPONSOR="ac0974bec39a17e36ba4a6b4d238ff944bacb478cbed5efcae784d7bf4f2ff80"
DISPUTE_GAME_PROXY=$(jq -r .DisputeGameFactoryProxy $MONOREPO_DIR/.devnet/addresses.json) DISPUTE_GAME_FACTORY=$(jq -r .DisputeGameFactoryProxy $MONOREPO_DIR/.devnet/addresses.json)
echo "----------------------------------------------------------------" echo "----------------------------------------------------------------"
echo " Dispute Game Factory at $DISPUTE_GAME_PROXY" echo " Dispute Game Factory at $DISPUTE_GAME_PROXY"
...@@ -59,43 +59,8 @@ do ...@@ -59,43 +59,8 @@ do
sleep 2 sleep 2
done done
# Fetch the latest block number
L2_BLOCK_NUMBER=$(cast call $L2_OUTPUT_ORACLE_PROXY "latestBlockNumber()")
echo "Using the latest L2OO block number: $L2_BLOCK_NUMBER"
# We will use the l2 block number of 1 for the dispute game.
# We need to check that the block oracle contains the corresponding l1 block number.
echo "Checkpointing the block oracle..."
L1_CHECKPOINT=$(cast send --private-key $DEVNET_SPONSOR $BLOCK_ORACLE_PROXY "checkpoint()" --json | jq -r .blockNumber | cast to-dec)
((L1_CHECKPOINT=L1_CHECKPOINT-1))
echo "L1 Checkpoint: $L1_CHECKPOINT"
INDEX=$(cast call $L2_OUTPUT_ORACLE_PROXY "getL2OutputIndexAfter(uint256)" $L2_BLOCK_NUMBER | cast to-dec)
((PRIOR_INDEX=INDEX-1))
echo "Getting the l2 output at index $PRIOR_INDEX"
cast call $L2_OUTPUT_ORACLE_PROXY "getL2Output(uint256)" $PRIOR_INDEX
echo "Getting the l2 output at index $INDEX"
cast call $L2_OUTPUT_ORACLE_PROXY "getL2Output(uint256)" $INDEX
# (Alphabet) Fault game type = 255
GAME_TYPE=255
# Root claim commits to the entire trace. # Root claim commits to the entire trace.
# Alphabet game claim construction: keccak256(abi.encode(trace_index, trace[trace_index])) # Alphabet game claim construction: keccak256(abi.encode(trace_index, trace[trace_index]))
ROOT_CLAIM=$(cast keccak $(cast abi-encode "f(uint256,uint256)" 15 122)) ROOT_CLAIM=$(cast keccak $(cast abi-encode "f(uint256,uint256)" 15 122))
# Fault dispute game extra data is calculated as follows. GAME_TYPE=255 ${SOURCE_DIR}/../create_game.sh http://localhost:8545 "${DISPUTE_GAME_FACTORY}" "${ROOT_CLAIM}" --private-key "${DEVNET_SPONSOR}"
# abi.encode(uint256(l2_block_number), uint256(l1 checkpoint))
EXTRA_DATA=$(cast abi-encode "f(uint256,uint256)" $L2_BLOCK_NUMBER $L1_CHECKPOINT)
echo "Initializing the game"
FAULT_GAME_ADDRESS=$(cast call --private-key $MALLORY_KEY $DISPUTE_GAME_PROXY "create(uint8,bytes32,bytes)" $GAME_TYPE $ROOT_CLAIM $EXTRA_DATA)
echo "Creating game at address $FAULT_GAME_ADDRESS"
cast send --private-key $MALLORY_KEY $DISPUTE_GAME_PROXY "create(uint8,bytes32,bytes)" $GAME_TYPE $ROOT_CLAIM $EXTRA_DATA
FORMATTED_ADDRESS=$(cast parse-bytes32-address $FAULT_GAME_ADDRESS)
echo "Formatted Address: $FORMATTED_ADDRESS"
echo $FORMATTED_ADDRESS > $CHALLENGER_DIR/.fault-game-address
#!/usr/bin/env bash
set -euo pipefail
SOURCE_DIR=$(cd $(dirname "${BASH_SOURCE[0]}") && pwd)
CHALLENGER_DIR=$(echo ${SOURCE_DIR%/*})
MONOREPO_DIR=$(echo ${CHALLENGER_DIR%/*})
# ./create_game.sh <rpc-addr> <dispute-game-factory-addr> <cast signing args>
RPC=${1:?Must specify RPC address}
FACTORY_ADDR=${2:?Must specify factory address}
ROOT_CLAIM=${3:?Must specify root claim}
SIGNER_ARGS="${@:4}"
# Default to Cannon Fault game type
GAME_TYPE=${GAME_TYPE:-0}
# Get the fault dispute game implementation addr
GAME_IMPL_ADDR=$(cast call --rpc-url "${RPC}" "${FACTORY_ADDR}" 'gameImpls(uint8) returns(address)' "${GAME_TYPE}")
echo "Fault dispute game impl: ${GAME_IMPL_ADDR}"
# Get the L2 output oracle address
L2OO_ADDR=$(cast call --rpc-url "${RPC}" "${GAME_IMPL_ADDR}" 'L2_OUTPUT_ORACLE() returns(address)')
echo "L2OO: ${L2OO_ADDR}"
# Get the block oracle address
BLOCK_ORACLE_ADDR=$(cast call --rpc-url "${RPC}" "${GAME_IMPL_ADDR}" 'BLOCK_ORACLE() returns(address)')
echo "Block Oracle: ${BLOCK_ORACLE_ADDR}"
# Get the L2 block number of the latest output proposal. This is the proposal that will be disputed by the created game.
L2_BLOCK_NUM=$(cast call --rpc-url "${RPC}" "${L2OO_ADDR}" 'latestBlockNumber() public view returns (uint256)')
echo "L2 Block Number: ${L2_BLOCK_NUM}"
# Create a checkpoint in the block oracle to commit to the current L1 head.
# This defines the L1 head that will be used in the dispute game.
echo "Checkpointing the block oracle..."
L1_CHECKPOINT=$(cast send --rpc-url "${RPC}" ${SIGNER_ARGS} "${BLOCK_ORACLE_ADDR}" "checkpoint()" --json | jq -r '.logs[0].topics[1]' | cast to-dec)
echo "L1 Checkpoint: $L1_CHECKPOINT"
# Fault dispute game extra data is calculated as follows.
# abi.encode(uint256(l2_block_number), uint256(l1 checkpoint))
EXTRA_DATA=$(cast abi-encode "f(uint256,uint256)" "${L2_BLOCK_NUM}" "${L1_CHECKPOINT}")
echo "Initializing the game"
FAULT_GAME_DATA=$(cast send --rpc-url "${RPC}" ${SIGNER_ARGS} "${FACTORY_ADDR}" "create(uint8,bytes32,bytes) returns(address)" "${GAME_TYPE}" "${ROOT_CLAIM}" "${EXTRA_DATA}" --json)
# Extract the address of the newly created game from the receipt logs.
FAULT_GAME_ADDRESS=$(echo "${FAULT_GAME_DATA}" | jq -r '.logs[0].topics[1]' | cast parse-bytes32-address)
echo "Fault game address: ${FAULT_GAME_ADDRESS}"
echo "${FAULT_GAME_ADDRESS}" > $CHALLENGER_DIR/.fault-game-address
#!/usr/bin/env bash
set -euo pipefail
RPC=${1:?Must specify RPC address}
GAME_ADDR=${2:?Must specify fault dispute game address}
COUNT=$(cast call --rpc-url "${RPC}" "${GAME_ADDR}" 'claimDataLen() returns(uint256)')
echo "Claim count: ${COUNT}"
((COUNT=COUNT-1))
for i in $(seq 0 "${COUNT}")
do
CLAIM=$(cast call --rpc-url "${RPC}" "${GAME_ADDR}" 'claimData(uint256) returns(uint32 parentIndex, bool countered, bytes32 claim, uint128 position, uint128 clock)' "${i}")
SAVEIFS=$IFS # Save current IFS (Internal Field Separator)
IFS=$'\n' # Change IFS to newline char
CLAIM=($CLAIM) # split the string into an array by the same name
IFS=$SAVEIFS # Restore original IFS
echo "${i} Parent: ${CLAIM[0]} Countered: ${CLAIM[1]} Claim: ${CLAIM[2]} Position: ${CLAIM[3]} Clock ${CLAIM[4]}"
done
#!/bin/bash
set -euo pipefail
RPC=${1:?Must specify RPC URL}
GAME_ADDR=${2:?Must specify game address}
ACTION=${3:?Must specify attack or defend}
PARENT_INDEX=${4:?Must specify parent index. Use latest to counter the latest claim added to the game.}
CLAIM=${5:?Must specify claim hash}
SIGNER_ARGS="${@:6}"
if [[ "${ACTION}" != "attack" && "${ACTION}" != "defend" ]]
then
echo "Action must be either attack or defend"
exit 1
fi
if [[ "${PARENT_INDEX}" == "latest" ]]
then
# Fetch the index of the most recent claim made.
PARENT_INDEX=$(cast call --rpc-url "${RPC}" "${GAME_ADDR}" 'claimDataLen() returns(uint256)')
((PARENT_INDEX=PARENT_INDEX-1))
fi
# Perform the move.
cast send --rpc-url "${RPC}" ${SIGNER_ARGS} "${GAME_ADDR}" "$ACTION(uint256,bytes32)" "${PARENT_INDEX}" "${CLAIM}"
...@@ -2,23 +2,8 @@ ...@@ -2,23 +2,8 @@
set -euo pipefail set -euo pipefail
if [ $# -eq 0 ] RPC="${1:?Must specify RPC address}"
then FAULT_GAME_ADDRESS="${2:?Must specify game address}"
echo "Missing Fault Dispute Game address argument"
fi
echo ""
echo "Visualize the fault dispute game at https://dispute.clab.by/game?addr=$1"
echo ""
DISPUTE_GAME_PROXY=$(jq .DisputeGameFactoryProxy .devnet/addresses.json)
DISPUTE_GAME_PROXY=$(echo $DISPUTE_GAME_PROXY | tr -d '"')
echo "----------------------------------------------------------------"
echo " Dispute Game Factory at $DISPUTE_GAME_PROXY"
echo "----------------------------------------------------------------"
FAULT_GAME_ADDRESS=$1
DIR=$(cd $(dirname "${BASH_SOURCE[0]}") && pwd) DIR=$(cd $(dirname "${BASH_SOURCE[0]}") && pwd)
DIR=$(echo ${DIR%/*/*}) DIR=$(echo ${DIR%/*/*})
...@@ -26,6 +11,6 @@ cd $DIR/packages/contracts-bedrock ...@@ -26,6 +11,6 @@ cd $DIR/packages/contracts-bedrock
forge script scripts/FaultDisputeGameViz.s.sol \ forge script scripts/FaultDisputeGameViz.s.sol \
--sig "remote(address)" $FAULT_GAME_ADDRESS \ --sig "remote(address)" $FAULT_GAME_ADDRESS \
--fork-url http://localhost:8545 --fork-url "$RPC"
mv dispute_game.svg "$dir" mv dispute_game.svg "$dir"
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