Commit b2a4415b authored by clabby's avatar clabby Committed by GitHub

Merge pull request #8346 from ethereum-optimism/cl/ctb/output-bisection-test-refactor

feat(ctb): `OutputBisectionGame` test refactor + fixes
parents d8fe218f 6b644998
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...@@ -100,8 +100,8 @@ ...@@ -100,8 +100,8 @@
"sourceCodeHash": "0xa995b54dce03ddf5c9c47451bd7181996b91398ad66b54ab0b8cbf582863a33e" "sourceCodeHash": "0xa995b54dce03ddf5c9c47451bd7181996b91398ad66b54ab0b8cbf582863a33e"
}, },
"src/dispute/OutputBisectionGame.sol": { "src/dispute/OutputBisectionGame.sol": {
"initCodeHash": "0x400a99278755979b815712d1d26598463dd98ed193df8cd1736ae2ae5831d7c7", "initCodeHash": "0x6efe83410be6fd58eb07a5297492c6a45598d1f0f84d4ec286d93beade28f40f",
"sourceCodeHash": "0x7e267ad18eb946a0242df41ba044c5ee6f0b456e74bef07605a7dd2eb5b3ed01" "sourceCodeHash": "0x1cc70ebc403581213a4853e1ef1579abeb63496d0625424fa5b9ac8351b2eeca"
}, },
"src/legacy/DeployerWhitelist.sol": { "src/legacy/DeployerWhitelist.sol": {
"initCodeHash": "0x8de80fb23b26dd9d849f6328e56ea7c173cd9e9ce1f05c9beea559d1720deb3d", "initCodeHash": "0x8de80fb23b26dd9d849f6328e56ea7c173cd9e9ce1f05c9beea559d1720deb3d",
......
...@@ -83,8 +83,8 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver { ...@@ -83,8 +83,8 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver {
bool internal subgameAtRootResolved; bool internal subgameAtRootResolved;
/// @notice Semantic version. /// @notice Semantic version.
/// @custom:semver 0.0.13 /// @custom:semver 0.0.14
string public constant version = "0.0.13"; string public constant version = "0.0.14";
/// @param _gameType The type ID of the game. /// @param _gameType The type ID of the game.
/// @param _absolutePrestate The absolute prestate of the instruction trace. /// @param _absolutePrestate The absolute prestate of the instruction trace.
...@@ -147,16 +147,20 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver { ...@@ -147,16 +147,20 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver {
// prestate. // prestate.
// If the step is an attack at a trace index > 0, the prestate exists elsewhere in // If the step is an attack at a trace index > 0, the prestate exists elsewhere in
// the game state. // the game state.
preStateClaim = stepPos.indexAtDepth() == 0 // NOTE: We localize the `indexAtDepth` for the current execution trace subgame by finding
// the remainder of the index at depth divided by 2 ** (MAX_GAME_DEPTH - SPLIT_DEPTH),
// which is the number of leaves in each execution trace subgame. This is so that we can
// determine whether or not the step position is represents the `ABSOLUTE_PRESTATE`.
preStateClaim = (stepPos.indexAtDepth() % (2 ** (MAX_GAME_DEPTH - SPLIT_DEPTH))) == 0
? ABSOLUTE_PRESTATE ? ABSOLUTE_PRESTATE
: findTraceAncestor(Position.wrap(Position.unwrap(parentPos) - 1), parent.parentIndex).claim; : findTraceAncestor(Position.wrap(Position.unwrap(parentPos) - 1), parent.parentIndex, false).claim;
// For all attacks, the poststate is the parent claim. // For all attacks, the poststate is the parent claim.
postState = parent; postState = parent;
} else { } else {
// If the step is a defense, the poststate exists elsewhere in the game state, // If the step is a defense, the poststate exists elsewhere in the game state,
// and the parent claim is the expected pre-state. // and the parent claim is the expected pre-state.
preStateClaim = parent.claim; preStateClaim = parent.claim;
postState = findTraceAncestor(Position.wrap(Position.unwrap(parentPos) + 1), parent.parentIndex); postState = findTraceAncestor(Position.wrap(Position.unwrap(parentPos) + 1), parent.parentIndex, false);
} }
// INVARIANT: The prestate is always invalid if the passed `_stateData` is not the // INVARIANT: The prestate is always invalid if the passed `_stateData` is not the
...@@ -296,16 +300,16 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver { ...@@ -296,16 +300,16 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver {
Hash uuid = computeLocalContext(starting, startingPos, disputed, disputedPos); Hash uuid = computeLocalContext(starting, startingPos, disputed, disputedPos);
IPreimageOracle oracle = VM.oracle(); IPreimageOracle oracle = VM.oracle();
if (_ident == 1) { if (_ident == LocalPreimageKey.L1_HEAD_HASH) {
// Load the L1 head hash // Load the L1 head hash
oracle.loadLocalData(_ident, Hash.unwrap(uuid), Hash.unwrap(l1Head), 32, _partOffset); oracle.loadLocalData(_ident, Hash.unwrap(uuid), Hash.unwrap(l1Head), 32, _partOffset);
} else if (_ident == 2) { } else if (_ident == LocalPreimageKey.STARTING_OUTPUT_ROOT) {
// Load the starting proposal's output root. // Load the starting proposal's output root.
oracle.loadLocalData(_ident, Hash.unwrap(uuid), Claim.unwrap(starting), 32, _partOffset); oracle.loadLocalData(_ident, Hash.unwrap(uuid), Claim.unwrap(starting), 32, _partOffset);
} else if (_ident == 3) { } else if (_ident == LocalPreimageKey.DISPUTED_OUTPUT_ROOT) {
// Load the disputed proposal's output root // Load the disputed proposal's output root
oracle.loadLocalData(_ident, Hash.unwrap(uuid), Claim.unwrap(disputed), 32, _partOffset); oracle.loadLocalData(_ident, Hash.unwrap(uuid), Claim.unwrap(disputed), 32, _partOffset);
} else if (_ident == 4) { } else if (_ident == LocalPreimageKey.STARTING_L2_BLOCK_NUMBER) {
// Load the starting proposal's L2 block number as a big-endian uint64 in the // Load the starting proposal's L2 block number as a big-endian uint64 in the
// high order 8 bytes of the word. // high order 8 bytes of the word.
...@@ -316,7 +320,7 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver { ...@@ -316,7 +320,7 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver {
: GENESIS_BLOCK_NUMBER + startingPos.indexAtDepth() + 1; : GENESIS_BLOCK_NUMBER + startingPos.indexAtDepth() + 1;
oracle.loadLocalData(_ident, Hash.unwrap(uuid), bytes32(l2Number << 0xC0), 8, _partOffset); oracle.loadLocalData(_ident, Hash.unwrap(uuid), bytes32(l2Number << 0xC0), 8, _partOffset);
} else if (_ident == 5) { } else if (_ident == LocalPreimageKey.CHAIN_ID) {
// Load the chain ID as a big-endian uint64 in the high order 8 bytes of the word. // Load the chain ID as a big-endian uint64 in the high order 8 bytes of the word.
oracle.loadLocalData(_ident, Hash.unwrap(uuid), bytes32(block.chainid << 0xC0), 8, _partOffset); oracle.loadLocalData(_ident, Hash.unwrap(uuid), bytes32(block.chainid << 0xC0), 8, _partOffset);
} else { } else {
...@@ -479,10 +483,20 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver { ...@@ -479,10 +483,20 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver {
/// @notice Finds the trace ancestor of a given position within the DAG. /// @notice Finds the trace ancestor of a given position within the DAG.
/// @param _pos The position to find the trace ancestor claim of. /// @param _pos The position to find the trace ancestor claim of.
/// @param _start The index to start searching from. /// @param _start The index to start searching from.
/// @param _global Whether or not to search the entire dag or just within an execution trace subgame. If set to
/// `true`, and `_pos` is at or above the split depth, this function will revert.
/// @return ancestor_ The ancestor claim that commits to the same trace index as `_pos`. /// @return ancestor_ The ancestor claim that commits to the same trace index as `_pos`.
function findTraceAncestor(Position _pos, uint256 _start) internal view returns (ClaimData storage ancestor_) { function findTraceAncestor(
Position _pos,
uint256 _start,
bool _global
)
internal
view
returns (ClaimData storage ancestor_)
{
// Grab the trace ancestor's expected position. // Grab the trace ancestor's expected position.
Position preStateTraceAncestor = _pos.traceAncestor(); Position preStateTraceAncestor = _global ? _pos.traceAncestor() : _pos.traceAncestorBounded(SPLIT_DEPTH);
// Walk up the DAG to find a claim that commits to the same trace index as `_pos`. It is // Walk up the DAG to find a claim that commits to the same trace index as `_pos`. It is
// guaranteed that such a claim exists. // guaranteed that such a claim exists.
...@@ -547,14 +561,16 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver { ...@@ -547,14 +561,16 @@ contract OutputBisectionGame is IOutputBisectionGame, Clone, ISemver {
// starting claim nor position exists in the tree. We leave these as 0, which can be easily // starting claim nor position exists in the tree. We leave these as 0, which can be easily
// identified due to 0 being an invalid Gindex. // identified due to 0 being an invalid Gindex.
if (outputPos.indexAtDepth() > 0) { if (outputPos.indexAtDepth() > 0) {
ClaimData storage starting = findTraceAncestor(Position.wrap(Position.unwrap(outputPos) - 1), claimIdx); ClaimData storage starting =
findTraceAncestor(Position.wrap(Position.unwrap(outputPos) - 1), claimIdx, true);
(startingClaim_, startingPos_) = (starting.claim, starting.position); (startingClaim_, startingPos_) = (starting.claim, starting.position);
} else { } else {
startingClaim_ = Claim.wrap(Hash.unwrap(GENESIS_OUTPUT_ROOT)); startingClaim_ = Claim.wrap(Hash.unwrap(GENESIS_OUTPUT_ROOT));
} }
(disputedClaim_, disputedPos_) = (claim.claim, claim.position); (disputedClaim_, disputedPos_) = (claim.claim, claim.position);
} else { } else {
ClaimData storage disputed = findTraceAncestor(Position.wrap(Position.unwrap(outputPos) + 1), claimIdx); ClaimData storage disputed =
findTraceAncestor(Position.wrap(Position.unwrap(outputPos) + 1), claimIdx, true);
(startingClaim_, startingPos_) = (claim.claim, claim.position); (startingClaim_, startingPos_) = (claim.claim, claim.position);
(disputedClaim_, disputedPos_) = (disputed.claim, disputed.position); (disputedClaim_, disputedPos_) = (disputed.claim, disputed.position);
} }
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
pragma solidity ^0.8.15; pragma solidity ^0.8.15;
import "src/libraries/DisputeTypes.sol"; import "src/libraries/DisputeTypes.sol";
import "src/libraries/DisputeErrors.sol";
/// @title LibPosition /// @title LibPosition
/// @notice This library contains helper functions for working with the `Position` type. /// @notice This library contains helper functions for working with the `Position` type.
...@@ -136,6 +137,44 @@ library LibPosition { ...@@ -136,6 +137,44 @@ library LibPosition {
} }
} }
/// @notice Gets the position of the highest ancestor of `_position` that commits to the same
/// trace index, while still being below `_upperBoundExclusive`.
/// @param _position The position to get the highest ancestor of.
/// @param _upperBoundExclusive The exclusive upper depth bound, used to inform where to stop in order
/// to not escape a sub-tree.
/// @return ancestor_ The highest ancestor of `position` that commits to the same trace index.
function traceAncestorBounded(
Position _position,
uint256 _upperBoundExclusive
)
internal
pure
returns (Position ancestor_)
{
// This function only works for positions that are below the upper bound.
if (_position.depth() <= _upperBoundExclusive) revert ClaimAboveSplit();
// Create a field with only the lowest unset bit of `_position` set.
Position lsb;
assembly {
lsb := and(not(_position), add(_position, 1))
}
// Find the index of the lowest unset bit within the field.
uint256 msb = lsb.depth();
assembly {
let a := shr(msb, _position)
// Bound the ancestor to the minimum gindex, 1.
ancestor_ := or(a, iszero(a))
}
// If the ancestor is above or at the upper bound, shift it to be below the upper bound.
// This should be a special case that only covers positions that commit to the final leaf
// in a sub-tree.
if (ancestor_.depth() <= _upperBoundExclusive) {
ancestor_ = ancestor_.rightIndex(_upperBoundExclusive + 1);
}
}
/// @notice Get the move position of `_position`, which is the left child of: /// @notice Get the move position of `_position`, which is the left child of:
/// 1. `_position + 1` if `_isAttack` is true. /// 1. `_position + 1` if `_isAttack` is true.
/// 1. `_position` if `_isAttack` is false. /// 1. `_position` if `_isAttack` is false.
......
...@@ -85,26 +85,46 @@ library GameTypes { ...@@ -85,26 +85,46 @@ library GameTypes {
/// @dev A dispute game type that performs output bisection and then uses the cannon vm. /// @dev A dispute game type that performs output bisection and then uses the cannon vm.
GameType internal constant OUTPUT_CANNON = GameType.wrap(1); GameType internal constant OUTPUT_CANNON = GameType.wrap(1);
/// @dev A dispute game type that performs output bisection and then uses an alphabet vm. /// @notice A dispute game type that performs output bisection and then uses an alphabet vm.
/// Note intended for production use. /// Not intended for production use.
GameType internal constant OUTPUT_ALPHABET = GameType.wrap(254); GameType internal constant OUTPUT_ALPHABET = GameType.wrap(254);
/// @dev A dispute game type that uses an alphabet vm. /// @notice A dispute game type that uses an alphabet vm.
/// Note intended for production use. /// Not intended for production use.
GameType internal constant ALPHABET = GameType.wrap(255); GameType internal constant ALPHABET = GameType.wrap(255);
} }
/// @title VMStatuses /// @title VMStatuses
/// @notice Named type aliases for the various valid VM status bytes.
library VMStatuses { library VMStatuses {
/// @dev The VM has executed successfully and the outcome is valid. /// @notice The VM has executed successfully and the outcome is valid.
VMStatus internal constant VALID = VMStatus.wrap(0); VMStatus internal constant VALID = VMStatus.wrap(0);
/// @dev The VM has executed successfully and the outcome is invalid. /// @notice The VM has executed successfully and the outcome is invalid.
VMStatus internal constant INVALID = VMStatus.wrap(1); VMStatus internal constant INVALID = VMStatus.wrap(1);
/// @dev The VM has paniced. /// @notice The VM has paniced.
VMStatus internal constant PANIC = VMStatus.wrap(2); VMStatus internal constant PANIC = VMStatus.wrap(2);
/// @dev The VM execution is still in progress. /// @notice The VM execution is still in progress.
VMStatus internal constant UNFINISHED = VMStatus.wrap(3); VMStatus internal constant UNFINISHED = VMStatus.wrap(3);
} }
/// @title LocalPreimageKey
/// @notice Named type aliases for local `PreimageOracle` key identifiers.
library LocalPreimageKey {
/// @notice The identifier for the L1 head hash.
uint256 internal constant L1_HEAD_HASH = 0x01;
/// @notice The identifier for the starting output root.
uint256 internal constant STARTING_OUTPUT_ROOT = 0x02;
/// @notice The identifier for the disputed output root.
uint256 internal constant DISPUTED_OUTPUT_ROOT = 0x03;
/// @notice The identifier for the starting L2 block number.
uint256 internal constant STARTING_L2_BLOCK_NUMBER = 0x04;
/// @notice The identifier for the chain ID.
uint256 internal constant CHAIN_ID = 0x05;
}
...@@ -11,6 +11,8 @@ contract LibPosition_Test is Test { ...@@ -11,6 +11,8 @@ contract LibPosition_Test is Test {
/// @dev At the lowest level of the tree, this allows for 2 ** 63 leaves. In reality, the max game depth /// @dev At the lowest level of the tree, this allows for 2 ** 63 leaves. In reality, the max game depth
/// will likely be much lower. /// will likely be much lower.
uint8 internal constant MAX_DEPTH = 63; uint8 internal constant MAX_DEPTH = 63;
/// @dev Arbitrary split depth around half way down the tree.
uint8 internal constant SPLIT_DEPTH = 30;
function boundIndexAtDepth(uint8 _depth, uint64 _indexAtDepth) internal pure returns (uint64) { function boundIndexAtDepth(uint8 _depth, uint64 _indexAtDepth) internal pure returns (uint64) {
// Index at depth bound: [0, 2 ** _depth-1] // Index at depth bound: [0, 2 ** _depth-1]
...@@ -91,6 +93,27 @@ contract LibPosition_Test is Test { ...@@ -91,6 +93,27 @@ contract LibPosition_Test is Test {
assertEq(Position.unwrap(ancestor), Position.unwrap(loopAncestor)); assertEq(Position.unwrap(ancestor), Position.unwrap(loopAncestor));
} }
/// @notice Tests that the `traceAncestorBounded` function correctly computes the position of the
/// highest ancestor (below `SPLIT_DEPTH`) that commits to the same trace index.
function testFuzz_traceAncestorBounded_correctness_succeeds(uint8 _depth, uint64 _indexAtDepth) public {
_depth = uint8(bound(_depth, SPLIT_DEPTH + 1, MAX_DEPTH));
_indexAtDepth = boundIndexAtDepth(_depth, _indexAtDepth);
Position position = LibPosition.wrap(_depth, _indexAtDepth);
Position ancestor = position.traceAncestorBounded(SPLIT_DEPTH);
Position loopAncestor = position;
// Stop at 1 below the split depth.
while (
loopAncestor.parent().traceIndex(MAX_DEPTH) == position.traceIndex(MAX_DEPTH)
&& loopAncestor.depth() != SPLIT_DEPTH + 1
) {
loopAncestor = loopAncestor.parent();
}
assertEq(Position.unwrap(ancestor), Position.unwrap(loopAncestor));
}
/// @notice Tests that the `rightIndex` function correctly computes the deepest, right most index relative /// @notice Tests that the `rightIndex` function correctly computes the deepest, right most index relative
/// to a given position. /// to a given position.
function testFuzz_rightIndex_correctness_succeeds(uint64 _maxDepth, uint8 _depth, uint64 _indexAtDepth) public { function testFuzz_rightIndex_correctness_succeeds(uint64 _maxDepth, uint8 _depth, uint64 _indexAtDepth) public {
......
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