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exchain
nebula
Commits
b8b39edb
Commit
b8b39edb
authored
Sep 15, 2023
by
Andreas Bigger
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don't schedule updates for completed games
parent
b3c77b0a
Changes
5
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Showing
5 changed files
with
28 additions
and
4 deletions
+28
-4
player.go
op-challenger/game/fault/player.go
+4
-0
coordinator.go
op-challenger/game/scheduler/coordinator.go
+11
-3
coordinator_test.go
op-challenger/game/scheduler/coordinator_test.go
+8
-1
types.go
op-challenger/game/scheduler/types.go
+1
-0
worker_test.go
op-challenger/game/scheduler/worker_test.go
+4
-0
No files found.
op-challenger/game/fault/player.go
View file @
b8b39edb
...
...
@@ -114,6 +114,10 @@ func NewGamePlayer(
},
nil
}
func
(
g
*
GamePlayer
)
Status
()
gameTypes
.
GameStatus
{
return
g
.
status
}
func
(
g
*
GamePlayer
)
ProgressGame
(
ctx
context
.
Context
)
gameTypes
.
GameStatus
{
if
g
.
status
!=
gameTypes
.
GameStatusInProgress
{
// Game is already complete so don't try to perform further actions.
...
...
op-challenger/game/scheduler/coordinator.go
View file @
b8b39edb
...
...
@@ -64,8 +64,12 @@ func (c *coordinator) schedule(ctx context.Context, games []common.Address) erro
if
j
,
err
:=
c
.
createJob
(
addr
);
err
!=
nil
{
errs
=
append
(
errs
,
err
)
}
else
if
j
!=
nil
{
jobs
=
append
(
jobs
,
*
j
)
c
.
m
.
RecordGameUpdateScheduled
()
if
j
.
status
==
types
.
GameStatusInProgress
{
jobs
=
append
(
jobs
,
*
j
)
c
.
m
.
RecordGameUpdateScheduled
()
}
else
{
c
.
logger
.
Warn
(
"Resolved game update not scheduled"
,
"game"
,
addr
,
"status"
,
j
.
status
)
}
}
state
,
ok
:=
c
.
states
[
addr
]
if
ok
{
...
...
@@ -93,6 +97,7 @@ func (c *coordinator) schedule(ctx context.Context, games []common.Address) erro
// createJob updates the state for the specified game and returns the job to enqueue for it, if any
// Returns (nil, nil) when there is no error and no job to enqueue
func
(
c
*
coordinator
)
createJob
(
game
common
.
Address
)
(
*
job
,
error
)
{
j
:=
&
job
{
addr
:
game
}
state
,
ok
:=
c
.
states
[
game
]
if
!
ok
{
state
=
&
gameState
{}
...
...
@@ -109,9 +114,12 @@ func (c *coordinator) createJob(game common.Address) (*job, error) {
return
nil
,
fmt
.
Errorf
(
"failed to create game player: %w"
,
err
)
}
state
.
player
=
player
state
.
status
=
player
.
Status
()
}
state
.
inflight
=
true
return
&
job
{
addr
:
game
,
player
:
state
.
player
},
nil
j
.
player
=
state
.
player
j
.
status
=
state
.
status
return
j
,
nil
}
func
(
c
*
coordinator
)
enqueueJob
(
ctx
context
.
Context
,
j
job
)
error
{
...
...
op-challenger/game/scheduler/coordinator_test.go
View file @
b8b39edb
...
...
@@ -150,7 +150,10 @@ func TestDeleteDataForResolvedGames(t *testing.T) {
gameAddrs
:=
[]
common
.
Address
{
gameAddr1
,
gameAddr2
,
gameAddr3
}
require
.
NoError
(
t
,
c
.
schedule
(
ctx
,
gameAddrs
))
require
.
Len
(
t
,
workQueue
,
len
(
gameAddrs
),
"should schedule all games"
)
// The work queue should only contain jobs for games 1 and 2
// A resolved game should not be scheduled for an update.
// This makes the inflight game metric more robust.
require
.
Len
(
t
,
workQueue
,
2
,
"should schedule all games"
)
// Game 1 progresses and is still in progress
// Game 2 progresses and is now resolved
...
...
@@ -249,6 +252,10 @@ func (g *stubGame) ProgressGame(_ context.Context) types.GameStatus {
return
g
.
status
}
func
(
g
*
stubGame
)
Status
()
types
.
GameStatus
{
return
g
.
status
}
type
createdGames
struct
{
t
*
testing
.
T
createCompleted
common
.
Address
...
...
op-challenger/game/scheduler/types.go
View file @
b8b39edb
...
...
@@ -10,6 +10,7 @@ import (
type
GamePlayer
interface
{
ProgressGame
(
ctx
context
.
Context
)
types
.
GameStatus
Status
()
types
.
GameStatus
}
type
DiskManager
interface
{
...
...
op-challenger/game/scheduler/worker_test.go
View file @
b8b39edb
...
...
@@ -47,6 +47,10 @@ func (s *stubPlayer) ProgressGame(ctx context.Context) types.GameStatus {
return
s
.
status
}
func
(
s
*
stubPlayer
)
Status
()
types
.
GameStatus
{
return
s
.
status
}
func
readWithTimeout
[
T
any
](
t
*
testing
.
T
,
ch
<-
chan
T
)
T
{
ctx
,
cancel
:=
context
.
WithTimeout
(
context
.
Background
(),
10
*
time
.
Second
)
defer
cancel
()
...
...
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