Commit be4a6477 authored by Andreas Bigger's avatar Andreas Bigger

Fixes small markdown header.

parent 415537cf
## Manual Fault Proof Interactions
## Creating a Game
### Creating a Game
The process of disputing an output root starts by creating a new dispute game. There are conceptually three key inputs
required for a dispute game:
......@@ -48,7 +48,7 @@ newly created dispute game.
The helper script, [create_game.sh](../../op-challenger#create_gamesh) can be used to easily create a new dispute
game and also acts as an example of using `cast` to manually create a game.
## Performing Moves
### Performing Moves
The dispute game progresses by actors countering existing claims via either the `attack` or `defend` methods in
the `FaultDisputeGame` contract. Note that only `attack` can be used to counter the root claim. In both cases, there are
......@@ -60,7 +60,7 @@ two inputs required:
The helper script, [move.sh](../../op-challenger#movesh), can be used to easily perform moves and also
acts as an example of using `cast` to manually call `attack` and `defend`.
## Performing Steps
### Performing Steps
Attacking or defending are teh only available actions before the maximum depth of the game is reached. To counter claims
at the maximum depth, a step must be performed instead. Calling the `step` method in the `FaultDisputeGame` contract
......@@ -89,7 +89,7 @@ The `step` function will revert with `ValidStep()` if the cannon execution prove
countered is correct. As a result, claims at the maximum game depth can only be countered by a valid execution of the
single instruction in cannon running on-chain.
### Populating the Pre-image Oracle
#### Populating the Pre-image Oracle
When the instruction to be executed as part of a `step` call reads from some pre-image data, that data must be loaded
into the pre-image oracle prior to calling `step`.
......@@ -98,7 +98,7 @@ the `FaultDisputeGame` contract by calling the `addLocalData` function.
For [global keccak256 keys](../../specs/fault-proof.md#type-2-global-keccak256-key), the data should be added directly
to the pre-image oracle contract.
## Resolving a Game
### Resolving a Game
The final action required for a game is to resolve it by calling the `resolve` method in the `FaultDisputeGame`
contract. This can only be done once the clock of the left-most uncontested claim’s parent has expired. A game can only
......
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