Commit beff72f8 authored by Adrian Sutton's avatar Adrian Sutton Committed by GitHub

op-challenger: Reduce log level to warn when local not node in sync (#9732)

This often happens for new games because op-node is configured with a follow distance.
parent c66091d3
...@@ -2,6 +2,7 @@ package fault ...@@ -2,6 +2,7 @@ package fault
import ( import (
"context" "context"
"errors"
"fmt" "fmt"
"github.com/ethereum-optimism/optimism/op-challenger/game/fault/claims" "github.com/ethereum-optimism/optimism/op-challenger/game/fault/claims"
...@@ -159,8 +160,11 @@ func (g *GamePlayer) ProgressGame(ctx context.Context) gameTypes.GameStatus { ...@@ -159,8 +160,11 @@ func (g *GamePlayer) ProgressGame(ctx context.Context) gameTypes.GameStatus {
g.logger.Trace("Skipping completed game") g.logger.Trace("Skipping completed game")
return g.status return g.status
} }
if err := g.syncValidator.ValidateNodeSynced(ctx, g.gameL1Head); err != nil { if err := g.syncValidator.ValidateNodeSynced(ctx, g.gameL1Head); errors.Is(err, ErrNotInSync) {
g.logger.Error("Local node not sufficiently up to date", "err", err) g.logger.Warn("Local node not sufficiently up to date", "err", err)
return g.status
} else if err != nil {
g.logger.Error("Could not check local node was in sync", "err", err)
return g.status return g.status
} }
g.logger.Trace("Checking if actions are required") g.logger.Trace("Checking if actions are required")
......
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