Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
N
nebula
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
exchain
nebula
Commits
dd10e2e2
Unverified
Commit
dd10e2e2
authored
Nov 06, 2024
by
Inphi
Committed by
GitHub
Nov 06, 2024
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
vm-runner: Check L1 head sync status (#12853)
parent
ac5587eb
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
3 additions
and
0 deletions
+3
-0
runner.go
op-challenger/runner/runner.go
+3
-0
No files found.
op-challenger/runner/runner.go
View file @
dd10e2e2
...
...
@@ -199,6 +199,9 @@ func (r *Runner) createGameInputs(ctx context.Context, client *sources.RollupCli
// This only matters if op-node is behind and hasn't processed all finalized L1 blocks yet.
l1Head
=
status
.
CurrentL1
}
if
l1Head
.
Number
==
0
{
return
utils
.
LocalGameInputs
{},
errors
.
New
(
"l1 head is 0"
)
}
blockNumber
,
err
:=
r
.
findL2BlockNumberToDispute
(
ctx
,
client
,
l1Head
.
Number
,
status
.
FinalizedL2
.
Number
)
if
err
!=
nil
{
return
utils
.
LocalGameInputs
{},
fmt
.
Errorf
(
"failed to find l2 block number to dispute: %w"
,
err
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment