Commit f1db7939 authored by refcell's avatar refcell Committed by GitHub

fix(op-challenger): remove verbose claim logging (#9777)

parent dc7aebc9
...@@ -14,8 +14,6 @@ import ( ...@@ -14,8 +14,6 @@ import (
func verifyGameRules(t *testing.T, game types.Game, rootClaimCorrect bool) { func verifyGameRules(t *testing.T, game types.Game, rootClaimCorrect bool) {
actualResult, claimTree, resolvedGame := gameResult(game) actualResult, claimTree, resolvedGame := gameResult(game)
t.Log("Resolved game:")
logClaims(t, resolvedGame)
verifyExpectedGameResult(t, rootClaimCorrect, actualResult) verifyExpectedGameResult(t, rootClaimCorrect, actualResult)
...@@ -91,9 +89,3 @@ func gameResult(game types.Game) (gameTypes.GameStatus, *disputeTypes.Bidirectio ...@@ -91,9 +89,3 @@ func gameResult(game types.Game) (gameTypes.GameStatus, *disputeTypes.Bidirectio
} }
return result, tree, types.NewGameState(resolvedClaims, game.MaxDepth()) return result, tree, types.NewGameState(resolvedClaims, game.MaxDepth())
} }
func logClaims(t *testing.T, game types.Game) {
for _, claim := range game.Claims() {
t.Log(printClaim(claim, game))
}
}
...@@ -180,7 +180,6 @@ func TestCalculateNextActions(t *testing.T) { ...@@ -180,7 +180,6 @@ func TestCalculateNextActions(t *testing.T) {
builder := claimBuilder.GameBuilder(faulttest.WithInvalidValue(!test.rootClaimCorrect)) builder := claimBuilder.GameBuilder(faulttest.WithInvalidValue(!test.rootClaimCorrect))
test.setupGame(builder) test.setupGame(builder)
game := builder.Game game := builder.Game
logClaims(t, game)
solver := NewGameSolver(maxDepth, trace.NewSimpleTraceAccessor(claimBuilder.CorrectTraceProvider())) solver := NewGameSolver(maxDepth, trace.NewSimpleTraceAccessor(claimBuilder.CorrectTraceProvider()))
postState, actions := runStep(t, solver, game, claimBuilder.CorrectTraceProvider()) postState, actions := runStep(t, solver, game, claimBuilder.CorrectTraceProvider())
...@@ -201,8 +200,6 @@ func runStep(t *testing.T, solver *GameSolver, game types.Game, correctTraceProv ...@@ -201,8 +200,6 @@ func runStep(t *testing.T, solver *GameSolver, game types.Game, correctTraceProv
require.NoError(t, err) require.NoError(t, err)
postState := applyActions(game, challengerAddr, actions) postState := applyActions(game, challengerAddr, actions)
t.Log("Post state:")
logClaims(t, postState)
for i, action := range actions { for i, action := range actions {
t.Logf("Move %v: Type: %v, ParentIdx: %v, Attack: %v, Value: %v, PreState: %v, ProofData: %v", t.Logf("Move %v: Type: %v, ParentIdx: %v, Attack: %v, Value: %v, PreState: %v, ProofData: %v",
...@@ -288,7 +285,6 @@ func TestMultipleRounds(t *testing.T) { ...@@ -288,7 +285,6 @@ func TestMultipleRounds(t *testing.T) {
claimBuilder := faulttest.NewAlphabetClaimBuilder(t, startingL2BlockNumber, maxDepth) claimBuilder := faulttest.NewAlphabetClaimBuilder(t, startingL2BlockNumber, maxDepth)
builder := claimBuilder.GameBuilder(faulttest.WithInvalidValue(!rootClaimCorrect)) builder := claimBuilder.GameBuilder(faulttest.WithInvalidValue(!rootClaimCorrect))
game := builder.Game game := builder.Game
logClaims(t, game)
correctTrace := claimBuilder.CorrectTraceProvider() correctTrace := claimBuilder.CorrectTraceProvider()
solver := NewGameSolver(maxDepth, trace.NewSimpleTraceAccessor(correctTrace)) solver := NewGameSolver(maxDepth, trace.NewSimpleTraceAccessor(correctTrace))
......
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