- 05 Jun, 2024 4 commits
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Sebastian Stammler authored
via superchain-registry and op-geth dependency update.
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Inphi authored
* Fix Specification_Test * fix the rest of the spec tests * lint
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Jacob Elias authored
feat: proxyd: enable consensus-proxyd be able to fallback to a different list of backends if the primary list is experiencing downtime. (#10668) Co-authored-by:
Jacob Elias <jacob@jacobs-apple-macbook-pro.phoenix-vibes.ts.net>
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Brian Bland authored
* Only pass lifecycle contexts into RollupProvider.RollupClient * Ensure that L2EndpointProvider.EthClient is called without a timeout
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- 04 Jun, 2024 11 commits
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smartcontracts authored
Adds a new name function to IDripCheck. Makes monitoring simpler because monitoring services can now scan for drips with specific names.
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Barnabas Busa authored
* feat: enable customization of L1/L2 chain info * add faultGameWithdrawalDelay * Update config.sh
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smartcontracts authored
Adds a new script called ManageDrippie that, surprise surprise, manages Drippie tasks. Replacement for the old stuff that existed inside of DeployPeriphery because the old stuff was too janky and relied on making a bunch of smart contract modifications every time you wanted to add a new drip. Drips can now be added easily by modifying a JSON configuration file.
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Barnabas Busa authored
This PR will enable a user to pipe the output of wallet.sh directly into env file, without having to remove the first line (otherwise the env var will be invalid).
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protolambda authored
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Adrian Sutton authored
* op-conductor: Fix deadlock in shutdown * op-e2e: Unskip test * Return early * Remove unnecessary for loop
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Adrian Sutton authored
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Adrian Sutton authored
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Adrian Sutton authored
* Introduce fast dispute game type Avoids the need to change configuration to support fast withdrawals via fault proofs. * e2e: Wait for game to become resolvable. * Update kontrol snapshots. * e2e: Set correct game type for proposer. * challenger: Fast games are alphabet vm, not cannon. * Set fast game clock duration to 0. * Update snapshots again * Use game type consistently. * Switch devnet/e2e to default to using fault proofs --------- Co-authored-by:
refcell <abigger87@gmail.com>
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zhiqiangxu authored
* show pid in log * add Pid to cli config
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clabby authored
Adds a test for a separate proof validity case, where the proofs provided are correct relative to the state witness' merkle root, but correspond to a separate leaf that does not contain the desired program counter address or memory address read by the instruction.
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- 03 Jun, 2024 7 commits
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Brian Bland authored
* op-conductor: Increase error backoff time to 0-2000 ms, set to 0 in tests * Improve test perf * Un-change max test time
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protolambda authored
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protolambda authored
* op-node: refactor finality to encapsulate and simplify EngineQueue * op-node: add lock to make concurrent use of Finalizer by plasma backend safe, and rename receiver-method var names * op-node: reintroduce instant L2 finality check upon L1 signal, reintroduce extra check to handle contrived test * op-node: fix plasma finalization test setup * semgrep fix * op-node: link TODO issue
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Adrian Sutton authored
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Adrian Sutton authored
* challenger: Add --network option Loads the dispute game factory address from the superchain registry. * dispute-mon: Add --network option Loads the dispute game factory address from the superchain registry.
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Adrian Sutton authored
* Introduce fast dispute game type Avoids the need to change configuration to support fast withdrawals via fault proofs. * e2e: Wait for game to become resolvable. * Update kontrol snapshots. * e2e: Set correct game type for proposer. * challenger: Fast games are alphabet vm, not cannon. * Set fast game clock duration to 0. * Update snapshots again * Use game type consistently.
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Adrian Sutton authored
Loads the dispute game factory address from the superchain registry.
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- 01 Jun, 2024 5 commits
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Adrian Sutton authored
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Inphi authored
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Mark Tyneway authored
* ufm-test-services: delete This code is no longer maintained by anybody at the company and is not running in production. This commit deletes the code. We should strive to ensure that there is clear ownership of all code in this repository to ensure problems can be easily resolved when one comes up in a particular place. * ci: delete
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Brian Bland authored
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Axel Kingsley authored
* Fix Benchmarking ; add Compression Algo to Test Case Definitions * Correct to Brotli9
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- 31 May, 2024 4 commits
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smartcontracts authored
Updates the periphery deploy to also deploy a Drippie contract to be used for standard operational drips.
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Inphi authored
- Label log sources - Avoid adding duplicate slog fields when not isatty
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Jacob Elias authored
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Mark Tyneway authored
* contracts-bedrock: update deployment readme Adds useful information on how to do a deployment of the L1 contracts as well as information on how to generate the L2 genesis allocs. This should alleviate questions that come in often about how to do this. * readme: update * readme: update
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- 30 May, 2024 9 commits
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Sebastian Stammler authored
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protolambda authored
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protolambda authored
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Inphi authored
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Sebastian Stammler authored
* go: bump libp2p deps * op-node/p2p: replace deprecated CannotConnect with Limited peer state
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protolambda authored
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refcell authored
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refcell authored
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Sebastian Stammler authored
* op-node: Support multiple beacon archiver/fallbacks * op-node: rename flag to l1.beacon-fallbacks - retain old flag name and env var - fix some tests * Update op-node/node/client_test.go Co-authored-by:
Adrian Sutton <adrian@oplabs.co> --------- Co-authored-by:
Adrian Sutton <adrian@oplabs.co>
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