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Kelvin Fichter authored
Modifies the FDG constructor to correctly check that the splitDepth +1 is gte the max game depth. Means that the splitDepth is now limited to be 1 smaller than it was before. Fine in prod but avoids a bug in the trace ancestor lookup logic.
5bd46ac5
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| .. | ||
| lib | ||
| AnchorStateRegistry.t.sol | ||
| DelayedWETH.t.sol | ||
| DisputeGameFactory.t.sol | ||
| FaultDisputeGame.t.sol | ||
| PermissionedDisputeGame.t.sol | ||
| WETH98.t.sol |