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Adrian Sutton authored
* Introduce fast dispute game type Avoids the need to change configuration to support fast withdrawals via fault proofs. * e2e: Wait for game to become resolvable. * Update kontrol snapshots. * e2e: Set correct game type for proposer. * challenger: Fast games are alphabet vm, not cannon. * Set fast game clock duration to 0. * Update snapshots again * Use game type consistently.
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| .. | ||
| claims | ||
| contracts | ||
| preimages | ||
| responder | ||
| solver | ||
| test | ||
| trace | ||
| types | ||
| agent.go | ||
| agent_test.go | ||
| player.go | ||
| player_test.go | ||
| register.go | ||
| sync.go | ||
| sync_test.go | ||
| validator.go | ||
| validator_test.go |