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Kelvin Fichter authored
Modifies the FDG constructor to correctly check that the splitDepth +1 is gte the max game depth. Means that the splitDepth is now limited to be 1 smaller than it was before. Fine in prod but avoids a bug in the trace ancestor lookup logic.
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lib | ||
AnchorStateRegistry.t.sol | ||
DelayedWETH.t.sol | ||
DisputeGameFactory.t.sol | ||
FaultDisputeGame.t.sol | ||
PermissionedDisputeGame.t.sol | ||
WETH98.t.sol |