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Adrian Sutton authored
Load the split depth from the contract when creating output_cannon games Increase the max game depth so the cannon trace completes. Legacy cannon games now have a fixed depth of 30 to avoid making those tests even slower. Fix extra data creation in e2e helpers so the l2 block number is set correctly.
833e3558
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| .. | ||
| output_alphabet.go | ||
| output_cannon.go | ||
| provider.go | ||
| provider_cache.go | ||
| provider_cache_test.go | ||
| provider_test.go | ||
| split_adapter.go | ||
| split_adapter_test.go |