• Kelvin Fichter's avatar
    fix: correct check for max game depth · 5bd46ac5
    Kelvin Fichter authored
    Modifies the FDG constructor to correctly check that the
    splitDepth +1 is gte the max game depth. Means that the splitDepth
    is now limited to be 1 smaller than it was before. Fine in prod
    but avoids a bug in the trace ancestor lookup logic.
    5bd46ac5
FaultDisputeGame.t.sol 108 KB